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Imperialism 1870, Riverwar and BmB ToT GFX

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  • #16
    I know Curt released a ToT conversion/mod for Imperialism 1870, and your graphics look better than his!

    I've already used some of your graphics to further update our-man's "How Few Remain" gfx...

    Plus, CivSprite works fine for me. So, if you need any help with color sprite graphics...
    The Ghost of the Disco is ... your mastermind, your mastermind!
    2013: A Union Divided|John III Sobieski|Red Storm

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    • #17
      Originally posted by fairline View Post
      That mood is rapidly passing Drew
      Linger awhile. There's much still in motion. Burma awaits you.
      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

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      • #18
        More imperialistic scenarios than you could shake a pith helmet at!

        I love this era of history (if not what actually happened) and am playing 1870 just now!

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #19
          I have an updated SCN file for Imperialism 1870 here, as it moves Glasgow
          to the map square it should be on...Currently it is where Aberdeen would be!

          Many might not care about this little detail, but being unfortunate enough to
          be from Glasgow, I had to address the one little flaw in Exiles masterwork!

          Attached Files
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #20
            Originally posted by GhostOfDisco View Post
            I know Curt released a ToT conversion/mod for Imperialism 1870, and your graphics look better than his!
            Well, more like fairline outdone himself, since I just used his units for the conversion!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #21
              Originally posted by techumseh View Post
              Linger awhile. There's much still in motion. Burma awaits you.
              How's the scenario going? Any progress recently? This would be just the sort of thing to pique my interest
              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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              • #22
                Originally posted by curtsibling View Post
                I have an updated SCN file for Imperialism 1870 here, as it moves Glasgow
                to the map square it should be on...Currently it is where Aberdeen would be!

                Many might not care about this little detail, but being unfortunate enough to
                be from Glasgow, I had to address the one little flaw in Exiles masterwork!

                It always annoys me in global scenarios when Birmingham is stuck on the Lancashire coast in place of Liverpool / Manchester.
                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                • #23
                  Originally posted by fairline View Post
                  How's the scenario going? Any progress recently? This would be just the sort of thing to pique my interest
                  The scenario might be taken off the shelf, if the remaining units started appearing in my email box.
                  Tecumseh's Village, Home of Fine Civilization Scenarios

                  www.tecumseh.150m.com

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                  • #24
                    Mate, I've forgotten what I was doing for the Burma scenario. Can you remind me?
                    http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                    • #25
                      Originally posted by fairline View Post
                      It always annoys me in global scenarios when Birmingham is stuck on the Lancashire coast in place of Liverpool / Manchester.
                      It actually should be Manchester - Which was a major city back then, like Glasgow.

                      Now both cities should be leveled and made into landfill...
                      Starting with Glasgow.

                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • #26
                        Originally posted by fairline View Post
                        Mate, I've forgotten what I was doing for the Burma scenario. Can you remind me?
                        I had to look it up myself, lol! The outstanding units are:

                        Thailand - Curtis Hawk III, Ki-30 Ann, Infantry
                        Japan - Ki-21 Sally, Mountain gun, Type 95 tank, (edit) Indian National Army
                        Britain - Brewster Buffalo, C-47, Waco glider, (edit) Burma Rifles

                        Those, plus the excellent units you've already done, should just about do it. Thanks!
                        Last edited by techumseh; September 24, 2009, 15:41.
                        Tecumseh's Village, Home of Fine Civilization Scenarios

                        www.tecumseh.150m.com

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                        • #27
                          Just noticed that the new people files are simply top class...The guy in the pith helmet is spot on!

                          Another bravo work from Mr Birch...

                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #28
                            Thanks Ciaran

                            Brian, you are 3rd in the queue for those pics mate.
                            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                            • #29
                              I'm playing 1870 as Great Britain right now, and must say that between Exile's awesome
                              design, and Gareth's super naval units, the war at sea is the best I have seen in a mod
                              or scenario for a long time...Truly one of the all time greats is now even better...

                              If only I could make a WW2 scenario with this same level of class...
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #30
                                I got half-way through Imp 1870 before giving up. What this scenario really needs is lots more cities in Africa. I guess Phenix hit the max cities limit, which is a bugger. Sort of takes the 'Imperialism' out of the game when you only have a handful of African cities to take. This is a shame, as the rest of the scenario is nicely designed with Exile's customary attention to historical detail. It's easy to see why it's a favourite for multiplayer games. Regarding the city limit, isn't there a patch which incorporates the cpu fix and the 'too many cities' fix in one exe?

                                Brown Man's burden is a lot more satisfying for those wanting to play out their politically incorrect imperialist fantasies - it's still a hoot to play after all these years.

                                River War just can't be beaten for an innovative historically accurate wargame scenario (with the possible exceptions of El Aurens and OM-G).
                                Last edited by fairline; September 29, 2009, 17:57. Reason: just p*ss-poor spelling. Really.
                                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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