The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The actual design of a pike is insanely simple (its an excessively long spear), but training men to use pikes in any sort of useful way takes a great deal of effort.
One thing that needs to be addressed. Wallace, historically, had minimal support from the nobility. How plausible would making it possible to change that be?
That and the possibility of enlisting Welsh men (or active French and/or Norweigan even) help would be interesting routes to pursue.
I saw this and was sort of inspired. While far from a great artist I took one of Fairline's slightly older units, a viking, an modified it, trying to make a Scottish Warrior/Wallace unit. Since it is only a slight modification I chose not to remove the original signature from the image.
Here's a question. Longshanks even at the start of the war was elderly and perhaps not in the best of health and it certainly didn't get better as it continued.
One of the things that could not happen soon enough for the Scots was his death.
So...assuming the Edward I unit isn't killed, what should trigger it? Or should there be an Edward I or Edward II unit in the first place? (Neither was directly involved in the fighting.)
Whether there should be or not, having his death occur when it did historically no matter what seems off. But I'm not sure how to represent the chance of him dying earlier in a way that makes sense.
Note: This is a "What would be a sensible way in 'story' terms" thing. Events can handle it, I'm sure, whenever the ******* passes on.
Originally posted by Elensar
So...assuming the Edward I unit isn't killed, what should trigger it? Or should there be an Edward I or Edward II unit in the first place? (Neither was directly involved in the fighting.)
Thoughts?
One idea: use a city named Edward I. Home the "King" unit to it. Use events to create a unit that conquers the city (could be a random trigger). When it's taken, King Edward I disappears (with text). You can then even create another "King" unit homed to Edward II.
Another idea: don't represent the Eds with units, but use techs, cities, or something else named "Ed" instead.
Techs might work. One thing that is tempting is to represent Edward I (as superior to Edward II, regardless of how he and junior are represented)...make his presence a wonder.
The Hoover Dam for instance. Or perhaps the Oracle.
Junior was a far weaker king than Longshanks had been, and his nobles highly unhappy about his apparent sexual preferences. So something important should disappear with Longshanks dying. I'm not sure what...
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