@Cyrion - You don't have the patch I posted. Japanese reinforcement locations are not randomized in the 1st version.
@EZRhino - most units are already unbribable - the problem is that even unbribable units can be bribed inside a city. I think the minimum bribe cost is also invalid when inside a city.
As far as AI behaviour of democracies is concerned, peaceniks might be an improvement, as all important offensives are triggered by events. Stopping unauthorized wars would be a good thing. I am concerned about the amount of gold capturing a democratic city would net, however.
@Cyrion - If city bribes are netting more gold than the bribe itself, we do have a problem. Perhaps making some civs democracies and increasing the costs of commissars (which I prefer to random generation) will work in combination. If that fails, I'll have to delete the city bribe option.
@AGRICOLA - Don't encourage him!
@EZRhino - most units are already unbribable - the problem is that even unbribable units can be bribed inside a city. I think the minimum bribe cost is also invalid when inside a city.
As far as AI behaviour of democracies is concerned, peaceniks might be an improvement, as all important offensives are triggered by events. Stopping unauthorized wars would be a good thing. I am concerned about the amount of gold capturing a democratic city would net, however.
@Cyrion - If city bribes are netting more gold than the bribe itself, we do have a problem. Perhaps making some civs democracies and increasing the costs of commissars (which I prefer to random generation) will work in combination. If that fails, I'll have to delete the city bribe option.
@AGRICOLA - Don't encourage him!
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