OK, I have two questions about ToT event language. I've been checking out a few other ToT scenarios, like Curt's Dictator 6, and I noticed that there are a few new tricks beyond what we have in MGE.
1. The "Taketechnology" event. From what I've read in the forums this event can be used to take a technology from a civ. As techumseh has stated here the tech can be used to turn wonders on and off.
My question is: If I take a tech from a human civ, namely the tech called "Combustion" (which causes the Paratrooper Pop Up from Game.txt) can I then use "GiveTechnology" to re-gift the technology and have the the Paratrooper Pop Up reappear? Or, if that doesn't work, have the tech be researchable again, allowing the Paratrooper Pop Up to reappear?
My second question is: Using the same train of thought, can I use "Taketechnology" to remove the tech "Mobile Warfare" (which causes piracy to end and barracks to be sold) so that pirates will reappear in the game?
1. The "Taketechnology" event. From what I've read in the forums this event can be used to take a technology from a civ. As techumseh has stated here the tech can be used to turn wonders on and off.
My question is: If I take a tech from a human civ, namely the tech called "Combustion" (which causes the Paratrooper Pop Up from Game.txt) can I then use "GiveTechnology" to re-gift the technology and have the the Paratrooper Pop Up reappear? Or, if that doesn't work, have the tech be researchable again, allowing the Paratrooper Pop Up to reappear?
My second question is: Using the same train of thought, can I use "Taketechnology" to remove the tech "Mobile Warfare" (which causes piracy to end and barracks to be sold) so that pirates will reappear in the game?
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