problem posting the damn thing . . .
or this
or this
Caesar conquered Gaul through diplomacy too, so the option is open to you to bribe one civ to attack another, even the S. Confederation to attack Roman Hispania. As a matter of fact, the economy will be a large part of this game. You start off with an economy that is upside down, with one improvement with a maint. of 50 G, to simulate Caesar's debt that he had racked up in Rome as a member of the Triumvirate. It's necessary to conquer and develop cities and raze village/minor tribe units for cash rewards.
Other than that, the scen is perfectly ready to start playtesting. Oh well. I'll fix this bug even if it takes me years.

, much like the immortal Old Willy in Gold Gulch and 2 Partisans rising whenever a Red Army is killed in Red Front. Sounds like a pretty good deal if one has no money but owns a bunch of cavalry. It has me wondering about how far 79,67 is from the nearest Gauls, whether there is a handy road or river and how easily one can manage to get a stack of cavalry killed. 

I don't know if you noticed this, but it COSTS 100 gold every time your merc cavalry is killed...and no money means no new legions.
And in my game, cavalry are USELESS ( A=4, D=2) in battle against all enemies except the basic Gaulish levies, (A=5, D=1). As in the real Gallic War, they are mainly used as scouts with the see 2 squares ability, to sniff out villages and minor tribes to raze by the legions or light troops. Cretan light troops cost 150 G when they are killed too.


There are TWO different merc cavalry units, and, I know, the game does differentiate between them in the events even though they are the same name. I tested. No two for one deal.
Every time any merc of Caesar's is killed, he immediately gets ONE replacement at the Roman Camp in the Alps for a small cash fee of 100 or 150 G. I'm afraid the king of rats has been trapped...
and I'll soon differentiate the names just in case it was a fluke.
Comment