Good looking scen. 
  It certainly looks like a nailbiter. 
   
Being an inveterate trader, the first thing I tried out was the novel helicopter Air Freight, IMHO a highly original idea. Unfortunately, it appears that a freight unit has to be domain=0 [land]. Making it an air or sea unit seems to negate its role=7 [trade].
Thanks for making the new names of city improvements such that they actually describe their function.
BTW, a beta version of a scen is one that a designer has himself tested fully and asks for feedback from other players. I think that yours is an alpha version which, as you say, you are still in the process of testing.
 
							
						
					
   Being an inveterate trader, the first thing I tried out was the novel helicopter Air Freight, IMHO a highly original idea. Unfortunately, it appears that a freight unit has to be domain=0 [land]. Making it an air or sea unit seems to negate its role=7 [trade].

Thanks for making the new names of city improvements such that they actually describe their function.
BTW, a beta version of a scen is one that a designer has himself tested fully and asks for feedback from other players. I think that yours is an alpha version which, as you say, you are still in the process of testing.
							
						
  
 
  I added a ground trader, and changed the air freight to build cost 200 shields and had it unavailable to build.  Then I added a repeating event bringing it in just to disband for a shield boost to whatever you're building...good idea? 
   I have two major problems here: boredom and easiness.  So...
  I'm assuming this will liven up the game, forcing more recon and hit-and-run raids.  Also, the Hodad red-brick bug has been definitely fixed.  I put two techs-plastics and steam engine-on no no.
 
 
 
 
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