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  • #31
    oh. damn. my bad.

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    • #32
      I know its hard to believe but even I have made a mistake once or twice in the past

      I have sorted the tedious part of the compilations out for the medieval units, putting the names on the grids. Now the fun part begins, adding the units!

      If anyone has any good previously unseen units or mods please post them here or in the relevant units thread and I will add them in.

      Heres an eample of how one of the comps will look:
      Attached Files
      SCENARIO LEAGUE FORUM
      SCENARIO LEAGUE WIKI SITE
      SL INFORMATION THREAD
      CIV WEBRING MULTIPLAYER FORUM

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      • #33
        Could you by any chance change the colour of the text on the left there to black or something? Transparency isn't really needed there anyway and the purple on magenta is kinda hard to read.

        Originally posted by fairline
        Gif (or bmp if you like large files!) for MGE/FW (using to mge palette) and 16-bit bmp for ToT.
        Bitmaps compress better than GIFs when zipped, so if you're more concerned about download speed than harddrive space bitmaps are actually better. But GIFs can be viewed online.

        And ToT bitmaps will most likely be 24-bit, since no graphics editors that I know of can save 16-bit bitmaps. The few that do save them slightly differently from what ToT expects.
        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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        • #34
          I could change the text to a more easily visible colour, I just made it purple as I had always seen other do it that way, just following the herd

          Initially I will be doing the MGE compilations but I will also compile ToT units at some point. Thanks for the tip!
          SCENARIO LEAGUE FORUM
          SCENARIO LEAGUE WIKI SITE
          SL INFORMATION THREAD
          CIV WEBRING MULTIPLAYER FORUM

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