Thanks a lot, this is just what I need for proper unit design!
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You can always increase the firepower stat of the energy-using units while keeping their attack rating lower than their conventional weapon equivelants."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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Yes, you can change them by hexediting. However, from what I can recall from some unsuccessful testing I did years ago, the changes seem to revert back to the original quite quickly.
It might be interesting to try it with AI cities because, from what I have observed, the commodities demanded by AI cities change very little or not at all during the course of a scen, even if a player delivers a steady stream of the commodities demanded by a city.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Use Carl Fritz's utilty program, "CivCity". Download it here: http://users.stargate.net/~harden/index.html
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