I've come up with a potential good idea on how to use the spy, although there are problems related to it as well.
In civ3 artillery has the bombard feature, which is brilliant, compared to the civ2 way of using artillery. Now, how about this:
New artillery spy options:
@SPYOPTIONS
(1)
(2)
(3)
(4)Asign strategic target within city
(5)Target civilians
(6)
(7)
@SABOTAGEOPTIONS
@width=320
@title=Spy Options
(1)
(2)Bombard Unit.
Now, the only problem with this is that the unit escapes and returns home after finished mission. But if it is possible to somehow remove this ability, so that the spy may stay in the battlefield, we got ourselves an pretty original artillery unit!
Is this possible, or must I talk with Skyer?
In civ3 artillery has the bombard feature, which is brilliant, compared to the civ2 way of using artillery. Now, how about this:
Original setting from game.txt
@SPYOPTIONS
(1)Establish Embassy
(2)Investigate City
(3)Steal Technology
(4)Industrial Sabotage
(5)Poison Water Supply
(6)Plant Nuclear Device
(7)Incite a Revolt
@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
(1)Bribe Unit.
(2)Sabotage Unit.
@SPYOPTIONS
(1)Establish Embassy
(2)Investigate City
(3)Steal Technology
(4)Industrial Sabotage
(5)Poison Water Supply
(6)Plant Nuclear Device
(7)Incite a Revolt
@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
(1)Bribe Unit.
(2)Sabotage Unit.
New artillery spy options:
@SPYOPTIONS
(1)
(2)
(3)
(4)Asign strategic target within city
(5)Target civilians
(6)
(7)
@SABOTAGEOPTIONS
@width=320
@title=Spy Options
(1)
(2)Bombard Unit.
Now, the only problem with this is that the unit escapes and returns home after finished mission. But if it is possible to somehow remove this ability, so that the spy may stay in the battlefield, we got ourselves an pretty original artillery unit!
Is this possible, or must I talk with Skyer?
Comment