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  • Say, would anyone like to port this to ToT for me?

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    • Did anyone convert it Harry?
      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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      • Nope, not yet.

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        • If no one more capable is available, I'll read up on how to do it and give it a shot on Sunday. Kinda busy until then.
          El Aurens v2 Beta!

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          • I can give it a shot this weekend. I've worked on the converter before.

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            • @Harry:

              If you can give me a link to the latest version of Romamini...
              I'll give the conversion a shot...

              Keep in mind some text/GFX files will have to be tweaked,
              as Scotto's convertor does not completely make a perfect
              overall ToT version - But close enough!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • Right up the page beta1.5 is the newest version. I've been working on sounds lately so the latest posted version is the newest. Thanks Curt

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                • Ok, I converted the scenario, but the graphics are bunk. Not to worry since I have to covert to ToT colors anyways.

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                  • Bunk gfx is an immediate disappointment, but in the long run you're right to revamp.
                    El Aurens v2 Beta!

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                    • It'll be good to revamp the graphics. The landscape will look even better when I can used Catfish tiles in their full spectrum. Same goes for the units and cities.

                      I should be done with the update tonight and then I can move on to making sure the other files work correctly.

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                      • Alright, what is the pixel in ToT that defines city name color, city number square color, and unit health bar color?

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                        • Well apparently the AI is a bit smarter in this one. Didn't know Syracuse could be invaded that fast...

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                          • The two with white arrows next to them. Top is for letters, bottom is for size box. The latter gets shaded for the unit key. I just colored the pixel between the determining pixels to the unit key color for my own reference. Am I clear as mud?

                            Glad you're already up and running. ToT's AI can be aggressive, but there's a random element in it. The first turn of El Aurens can end up with the Sanussis capturing 1,2,3, or 4 undefended cities, even though the set up is identical each time.
                            El Aurens v2 Beta!

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                            • Originally posted by Boco


                              The two with white arrows next to them. Top is for letters, bottom is for size box. The latter gets shaded for the unit key. I just colored the pixel between the determining pixels to the unit key color for my own reference. Am I clear as mud?

                              Glad you're already up and running. ToT's AI can be aggressive, but there's a random element in it. The first turn of El Aurens can end up with the Sanussis capturing 1,2,3, or 4 undefended cities, even though the set up is identical each time.
                              Very clear, thank you very much. I'm still revamping the graphics, but I thought I'd give it a run and see how things turn out. Damn Germans are a pain too.

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                              • Ok, problem. The top row is not effecting my city name color. I've got this dark blue color right now and the top bar is completely white.

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