This is a quick and dirty scenario I'm working on. I'm taking a little break from AE2 at the moment, as I'm all world-warred-out at the moment.
The scenario is based on a very small map, 40x60 if I can remember correctly, and is based around the 2nd century B.C..
Playable Civs:
Romans
Carthaginians
Macedonian Greeks
Seleucid Empire
Ptolemaic Egypt
Placeholder Civs:
Western Barbarians
Eastern Barbarians
Now you may wonder, why the emphasis on Barbarians?
One of the interesting phenomenons that helped the Roman Empire to collapse was the migration of Barbarians toward and into Western Europe. I hope to use events and the Barbarian city/region units to depict this traffic jam. Afterall, encroaching AI units will eventually help to starve your cities and prevent movement, just by taking up resource tiles.
I'm planning on accurately projecting the influence of barbarians and minor kingdom states on the Mediterranean about this time and up to the 2nd century AD. There will be about 15 extra barbarian peoples represented with their own city/region unit.
Each civ will start off with a couple cities to start, depicting major cities at about this time. The Barbarians will have identifiable spawn points around the map which need to be taken to remove the threat of invasion from your lands and to expand. Each spawn point will churn out a city/region unit and a Barbarian army unit. Expand, conquer the barbarian units, and place your standard on the spawn point to stop these mini-nation states from appearing.
I'm also hoping to involve some economics in the game which rely on disbanding valuable units for shields. Some of these economic units will be:
Gold Tribute
Wheat
Slaves
I'm going to make a bare bones scenario for MGE, release it, and then port it to ToT after the major bugs are worked out. How's this sound to everyone?
The scenario is based on a very small map, 40x60 if I can remember correctly, and is based around the 2nd century B.C..
Playable Civs:
Romans
Carthaginians
Macedonian Greeks
Seleucid Empire
Ptolemaic Egypt
Placeholder Civs:
Western Barbarians
Eastern Barbarians
Now you may wonder, why the emphasis on Barbarians?
One of the interesting phenomenons that helped the Roman Empire to collapse was the migration of Barbarians toward and into Western Europe. I hope to use events and the Barbarian city/region units to depict this traffic jam. Afterall, encroaching AI units will eventually help to starve your cities and prevent movement, just by taking up resource tiles.
I'm planning on accurately projecting the influence of barbarians and minor kingdom states on the Mediterranean about this time and up to the 2nd century AD. There will be about 15 extra barbarian peoples represented with their own city/region unit.
Each civ will start off with a couple cities to start, depicting major cities at about this time. The Barbarians will have identifiable spawn points around the map which need to be taken to remove the threat of invasion from your lands and to expand. Each spawn point will churn out a city/region unit and a Barbarian army unit. Expand, conquer the barbarian units, and place your standard on the spawn point to stop these mini-nation states from appearing.
I'm also hoping to involve some economics in the game which rely on disbanding valuable units for shields. Some of these economic units will be:
Gold Tribute
Wheat
Slaves
I'm going to make a bare bones scenario for MGE, release it, and then port it to ToT after the major bugs are worked out. How's this sound to everyone?
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