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Starting a multi-map scenario for ToT

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  • #16
    Re: Re: Re: Starting a multi-map scenario for ToT

    Originally posted by techumseh
    Absolutely. Think of it as several layers, stacked one on top of another. Inter-map movement is between squares with the same co-ordinates. Events such as createunit, etc., use an extra co-ordinate to determine which map the unit appears on, eg. (47,81,0).
    How about if the second map is a different dimension, but the coordinates are the same? Have you ever encountered that or will the game just bomb out?

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    • #17
      Civ2 only stores the map dimensions once, so it wouldn't know how to display a map of different dimensions.

      Even if you somehow managed to hexedit a map of different dimensions in, Civ2 would probably crash if it had a different surface area. If it had the same surface area (e.g. you're adding an 80x50 map to a 50x80 map), your map would come out all garbled, turned into a 50x80 map.
      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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      • #18
        Ah ok, my curious mind wanted to check that one out. Thank you for the clarification.

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        • #19
          If anyone wants to see some very well made 4 map scenarios, vistit Kestrel's site, here: http://www.users.bigpond.com/Kestrel18/ He had this stuff nailed long before I figured out how to do it, or rather, was tutored by William Keenan.
          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

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          • #20
            Originally posted by curtsibling


            Can't wait to see that!

            most of my other experiments have given me enough info to do this, now i need to go terrain hunting,
            I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
            Rules are like Egg's. They're fun when thrown out the window!
            Difference is irrelevant when dosage is higher than recommended!

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