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Test of Time Conversion Project update

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  • #91
    Here is the Egyptian city set for Tech!
    Sorry to keep you waiting, dude!

    PS
    If you think the obelix in the largest city is too big, I can change it.
    Attached Files
    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

    Comment


    • #92
      That´s another astounding piece of work, Master Curt!

      Comment


      • #93
        Worth the wait, CS! Thanks.
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

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        • #94
          My pleasure, gentlemen!

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #95
            Great job indeed Curt. I do however have a comment in regards to the obelix you mention. I personally think (keep in mind this is my opinion alone) that the obelix overshadows the two pyramids in the city style by just a tad too much. I would suggest that if any change would be made it would be to make the obelix smaller and either one of the two pyramids a smidge bigger.

            Like I said though, thats just my foolish opinion and either way the cities look fantastic .

            Comment


            • #96
              Originally posted by Alex Woehr
              @Catfish: I am having the same difficulty with the Four Seas Republic (by Hanti). Would you mind looking at its table as well?
              There are actually 8 of these tables, one for each tribe (including Barbarians), but that's not the only problem with the file. Other fixes:

              1. Removed 'build transporter' orders – there were a lot of these.
              2. Removed rubbish from casualty lists.
              3. Removed Animated Units and Terrain lockouts.
              4. Changed x3 objective cities to x1 and adjusted the victory thresholds.

              I'd suggest you get hold of a hex editor. That way I won't be required.
              Attached Files
              Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

              Comment


              • #97
                Originally posted by Sarsstock
                Great job indeed Curt. I do however have a comment in regards to the obelix you mention. I personally think (keep in mind this is my opinion alone) that the obelix overshadows the two pyramids in the city style by just a tad too much. I would suggest that if any change would be made it would be to make the obelix smaller and either one of the two pyramids a smidge bigger.

                Like I said though, thats just my foolish opinion and either way the cities look fantastic .
                Nope, your opinion is certainly not foolish.
                I actually agree that the obelix things are too big!

                With that in mind I have edited the city set to scale them down to a sensible size.

                Attached Files
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • #98
                  @Catfish: Thanks for all of your help. I actually haven't done anything in the way of hex-editing to up to this point. I guess now is as good a time as any to start.

                  @curtsibling: Brilliant work on those cities. I can't wait to see them in-game!
                  "If you are not confused by quantum physics, then you haven't really understood it." -Niels Bohr
                  "The true test of your character is what it takes to stop you." -Dr. Bob Jones Sr.

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                  • #99
                    Now that should make even the Pharaoh proud Curt! I actually have a question now about making a city style of my own in the same reduced building your using here. Would it be possible for you to post the empty terrain hex that you've used in this case? The one with the two winding dirt roads?

                    I think it would help quite a bit when it comes to making up the "Carribean Colonial" city style I have in mind for the ToT update of "Pitt's War at Sea". Also, if you could post any advice while your at it on making the reduced city style buildings and graphics it would go a long way as well.

                    Any help would be most welcome my friend .
                    Last edited by Sarsstock; October 23, 2005, 12:20.

                    Comment


                    • exellent work!
                      really would make the pharoh Pourd
                      curt really seems to have perfected the art of city creation
                      I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                      Rules are like Egg's. They're fun when thrown out the window!
                      Difference is irrelevant when dosage is higher than recommended!

                      Comment


                      • Originally posted by Sarsstock
                        Now that should make even the Pharaoh proud Curt! I actually have a question now about making a city style of my own in the same reduced building your using here. Would it be possible for you to post the empty terrain hex that you've used in this case? The one with the two winding dirt roads?

                        I think it would help quite a bit when it comes to making up the "Carribean Colonial" city style I have in mind for the ToT update of "Pitt's War at Sea". Also, if you could post any advice while your at it on making the reduced city style buildings and graphics it would go a long way as well.

                        Any help would be most welcome my friend .
                        I am happy to help, dude!

                        Here are some ToT starter tiles I use to make cities.
                        What I do is plant some single small buildings on these, and
                        then increase them in stature and size in the following city levels.

                        Hope these are useful!
                        Attached Files
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

                        Comment


                        • Many a thanks friend. These will go a long way in getting the colonial caribean style going.

                          Comment


                          • Okay Curt, using the base terrain you had posted as well as the Egyptian city style as a building placment reference I put together this attempt at the Spanish Carribean Colonial style I had mentioned.

                            Off the top of your head is there anything you can comment about this? The size of the buildings or they're colours perhaps? Anything constructive that you or anyone else could offer would be more than welcome.
                            Attached Files

                            Comment


                            • Fabulous! You've got the Spainish architecture down pat. My only suggestion is the walls should be whiter - my mental image of tropical colonial style is mostly whitewashed buildings, with some pastel colors. Keep the red roofs.
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

                              Comment


                              • Fast work, and looking tremendously good!

                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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