Originally posted by techumseh
I'm sorry to hear that. Which side is supposed to be played?
Basically, every German unit gets a move order every turn and a reminder anytime any unit from any civ gets killed. All it takes is 2 events. As Nemo said in his tip, the secret is to keep the units moving by giving them repeated commands.
If you'd like someone to have a fresh look at your work and provide some suggestions, I'd be pleased to do it.
I'm sorry to hear that. Which side is supposed to be played?
Basically, every German unit gets a move order every turn and a reminder anytime any unit from any civ gets killed. All it takes is 2 events. As Nemo said in his tip, the secret is to keep the units moving by giving them repeated commands.
If you'd like someone to have a fresh look at your work and provide some suggestions, I'd be pleased to do it.
Right now the only playable side is the Axis. That is unless you play multiplayer of course, which I doubt is even topical for anyone.
I suspect the map is too wide for the AI to comprehend it needs to move units to the front instead of taking sunday trips up the nile delta. Yestereve I tried to implement the same technique as is used for the Qattara Depression for the road from Cairo to Alexandria. It only had limited success, but works far better than without. My main problem right now is event space. To maintain a fair flow of unit supplies I need to use the events extensivly. If I had more space I could have more goto events. As it is right now you need to load up the second part of the events after the fifht turn. There are a total of 3 event files.
Maybe if I moved the latter part of the events in the first file to the second one, and moved the rest accordingly into a fourth events file, it might work in the end.
Anyway, here's what I got at this point.
EDIT: Attachment deleted!
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