1. Apart from eliminating Airport city improvements altogether, is there any way you can stop people from Airlifting troops?
I suspect there's a sneaky way of doing it by simply mapping the "L" key to nothing (which prevents a player from doing it in the same way as simply deleting the "Steal Tech" spy option prevents only the player) but I was wondering if there's a more elegant solution.
2. I've put a river on an impassable terrain type. The river has made the terrain passable again. Is there any way to stop this?
I suspect there's a sneaky way of doing it by simply mapping the "L" key to nothing (which prevents a player from doing it in the same way as simply deleting the "Steal Tech" spy option prevents only the player) but I was wondering if there's a more elegant solution.
2. I've put a river on an impassable terrain type. The river has made the terrain passable again. Is there any way to stop this?
I s'pose you could have triggers on the hyperspace map (cities or units) that lead to CreateUnit actions in the desired spot. The 0mf cost does work well with land units (except alpines).
Yes, I'm partially wrong! Just the "L" key command works without "Rad". The menu option is activated by Rad. I'm not much of a menu user for that operation.
If you're depending on limiting air transfers by Rad instead of airports, though, you better have a House Rule about the "L" command.
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