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  • #61
    Barbarian escape pods harass imperial forces!
    I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
    Rules are like Egg's. They're fun when thrown out the window!
    Difference is irrelevant when dosage is higher than recommended!

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    • #62
      Originally posted by Tigey
      As Kobayashi mentioned earlier, Will Keenan's Barbarian Paper, is THE definitive source on all matters Barbarian...
      I have that open on my desktop and refer to it often.

      As to the use of Partisans, it all depends on whether you want to use a Barbarian "setting" at the start, and intelligent use of tech/unit slots.
      Currently the plan is to have barbarians around and causing problems occasionally. In fact, I don't mind if they cause a LOT of problems for the main players - it makes the Galactic Empire's quest to subjugate all the galaxy a little more understandable and respectable.

      Personally, I'd advise you do use villages only, in combination with a few events to spawn Barbs, as otherwise it will be quite a LOT of work to sort out the finicky Barbarian issue...
      That's probably a good idea. In that case, I can give the relevant techs so that Barbs only spawn a very small range of units, and never spawn Partisans or Escape Pods. Let's leave those resources to the Rebels and other Human controlled players.

      I'm more or less done with an alpha for the units. Now I'm going through the tech tree to try to put in advances. The tech trees will mostly diverge but there should be enough cross over to give Rebels the incentive to techsteal from other factions.
      "lol internet" ~ AAHZ

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      • #63
        Remember that partisans will only pop up in land squares.

        They can, however, be made sea units, and if there is a sea square adjacent to wherever they pop, then they can 'lift off' to outer space.
        Indifference is Bliss

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        • #64
          Okay, looks like the Partisans (escape pods) will be Domain 3 units - hopefully this means they will appear anywhere and be able to float happily back home.

          I don't know how to make impassable terrain squares. I'm using the normal rules text (as opposed to fantasy or sci fi rules texts). Does anybody know how to make terrain impassable?
          "lol internet" ~ AAHZ

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          • #65
            Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt


            Editting the "no" (the penultimate entry on the line) to "yes" in Rules.txt will do it.
            Last edited by Tigey; July 2, 2005, 08:50.

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            • #66
              Originally posted by Alinestra Covelia
              Okay, looks like the Partisans (escape pods) will be Domain 3 units - hopefully this means they will appear anywhere and be able to float happily back home.
              Watch out... regardless of the domain they are given, they will only pop-up on land terrain...
              Indifference is Bliss

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              • #67
                Originally posted by N35t0r


                Watch out... regardless of the domain they are given, they will only pop-up on land terrain...
                but if you make all the land terrain around cities have space beside them, then it should work.
                I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                Rules are like Egg's. They're fun when thrown out the window!
                Difference is irrelevant when dosage is higher than recommended!

                Comment


                • #68
                  Maybe I'll make a terrain type "moon" and have those orbiting around planets, so whenever the Imps capture a Rebel base, the surrounding planets get a good number of escape pods. If I recall correctly, there is no limitation stating that only one partisan can appear on a square - I've captured cities and seen several occupy the same square. So maybe that will work.

                  Any way to disable city bribing?
                  "lol internet" ~ AAHZ

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                  • #69
                    Is it possible to have multiple Palaces in one civ?
                    Visit First Cultural Industries
                    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                    • #70
                      Originally posted by Smiley
                      Is it possible to have multiple Palaces in one civ?
                      yes, via the cheat box in the build screen. I did this in Wealth of Nations
                      .
                      This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                      • #71
                        Why don´t use CivCity?

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                        • #72
                          Doing that would also eliminate corruption, too, right?

                          Is there a way to make sure R2D2 can't take over a whole base and all its units, without putting Palaces in each?

                          If there's no way to do this universally, I may have to do it selectively by altering LABELS or GAME, which means only the humans would have this limitation.



                          In other news, I'm trying to put together a terraforming list such that, with sufficient manpower, you could change a planet into something else. Homeworlds will be one thing you cannot terraform away from (because it uses the tiling trick, so it would look silly to have only 3/4 of a Coruscant and a lone little Iceball world in one quadrant).

                          I've thought of an interesting little unit, called a Golan Defense Platform. It's a sea unit that acts like a trireme, with a huge defense and a respectable attack. Trireme loss will be upped to 100%. The Golan Defense Platform will have to hover in orbit around a planet and get a good attack against incoming units. One interesting thing is that it cannot actually end its turn ON the planet itself (unless the planet has another one in an adjacent square) because then the computer will look around it and think "ocean on all sides - this trireme is lost at sea!"

                          The fun thing is that if you have a lot of planets near each other, this orbital can alternate around them all! So a bunch of planets can rush orbitals around themselves when one falls under attack.
                          Last edited by Alinestra Covelia; July 7, 2005, 21:36.
                          "lol internet" ~ AAHZ

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                          • #73
                            Looks like you've invented a new game mechanism!

                            Does the AI handle it well?
                            Visit First Cultural Industries
                            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                            Comment


                            • #74
                              will these be useful?
                              Attached Files
                              I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                              Rules are like Egg's. They're fun when thrown out the window!
                              Difference is irrelevant when dosage is higher than recommended!

                              Comment


                              • #75
                                Hey, thanks Broken_Erika! I like your Dreadnaught, and I think your Droid Soldier is superb.

                                I have discovered that this Golan Defense thing probably isn't going to work. I want to include a wonder - Grand Admiral Thrawn - that acts like the Lighthouse. This would make the Empire far too powerful, as the Golan Defense Platform would then be able to detach itself from orbit and throw its meaty weight around the galaxy!

                                So that's not going to work.

                                Maybe the Golan Defense Stations could be air units with a movement of 1. and a range of 1. That would basically force them to stay on the planet and never move off it until an enemy was coming close.
                                "lol internet" ~ AAHZ

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