I have continued my game up to 1000 BC, so will post the log.
With the gold gifts from my early MPE and AI alliances, I was able to rush a few city improvements and continue on to Monarchy. This city site will also provide 10 shields if another citizen is added, so I work an irrigated grass tile long enough until size 4 is attained.
1950 library
1900 marketplace
1800 temple, now it’s time to start building caravans
1600 size 4, now each special holds a citizen
1550 Monarchy
Greeks – trade for Masonry & Map Making, 25g
Zulus – trade for Mysticism, give tech, share maps, 25g
I trade for a few key techs, but I am going to keep science maxed out since I want Republic quickly, so I can give it to the AI to speed their research.
1500 dye, revolution
1450 government to Monarchy
Persians – give tech, share maps
Vikings – give tech, 25g
1400 hides, we love begins in monarchy
1350 Sioux – 25g, Greeks – 25g
1300 trireme
I have decided to trade mostly with the Zulu, even though they are on the same continent. I will not make as much gold, but in the last game where trades were to other continents I made much more than enough. Zulu cities will be demanding most of my commodities, and the other continents are going to be hard to reach quickly enough with triremes to make trading there any better. Even though trade will be local, the trireme will be needed to speed delivery times. I can probably make 6 or 8 deliveries to the Zulus in the time it would take to make 2 to demanding AI cities on other continents.
An alternative strategy I considered for this map (where some black-clicking confirmed to me that other continents would be hard to reach quickly) was to build the Lighthouse wonder, but I concluded that many smaller trades to a local AI to whom I could build a connecting road would be the better choice.
1150 Zulus – 50g, Persians – give tech, 50g
1100 Literacy, hides(d) to Bapedi, 92g
1050 hides
I will have Republic in a few more turns. Even with that in hand, I will keep research maxed to get to Medicine and Sanitation as quickly as possible. This research effort will be supplemented by a string of early caravan deliveries. I want to try and switch to Republic and start SSC growth earlier in this game than I did in the last. Another long range plan will be to build a road and railroad to the Zulu cities I establish trade routes with. I’d like to have these in place by the time Automobile is discovered.
With the gold gifts from my early MPE and AI alliances, I was able to rush a few city improvements and continue on to Monarchy. This city site will also provide 10 shields if another citizen is added, so I work an irrigated grass tile long enough until size 4 is attained.
1950 library
1900 marketplace
1800 temple, now it’s time to start building caravans
1600 size 4, now each special holds a citizen
1550 Monarchy
Greeks – trade for Masonry & Map Making, 25g
Zulus – trade for Mysticism, give tech, share maps, 25g
I trade for a few key techs, but I am going to keep science maxed out since I want Republic quickly, so I can give it to the AI to speed their research.
1500 dye, revolution
1450 government to Monarchy
Persians – give tech, share maps
Vikings – give tech, 25g
1400 hides, we love begins in monarchy
1350 Sioux – 25g, Greeks – 25g
1300 trireme
I have decided to trade mostly with the Zulu, even though they are on the same continent. I will not make as much gold, but in the last game where trades were to other continents I made much more than enough. Zulu cities will be demanding most of my commodities, and the other continents are going to be hard to reach quickly enough with triremes to make trading there any better. Even though trade will be local, the trireme will be needed to speed delivery times. I can probably make 6 or 8 deliveries to the Zulus in the time it would take to make 2 to demanding AI cities on other continents.
An alternative strategy I considered for this map (where some black-clicking confirmed to me that other continents would be hard to reach quickly) was to build the Lighthouse wonder, but I concluded that many smaller trades to a local AI to whom I could build a connecting road would be the better choice.
1150 Zulus – 50g, Persians – give tech, 50g
1100 Literacy, hides(d) to Bapedi, 92g
1050 hides
I will have Republic in a few more turns. Even with that in hand, I will keep research maxed to get to Medicine and Sanitation as quickly as possible. This research effort will be supplemented by a string of early caravan deliveries. I want to try and switch to Republic and start SSC growth earlier in this game than I did in the last. Another long range plan will be to build a road and railroad to the Zulu cities I establish trade routes with. I’d like to have these in place by the time Automobile is discovered.
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