The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Seeing that you're having a great Saturday night and too busy to reply, I'm assuming that you want
a. The Barbs to have alliances with Russia, the Confederates, the Allies and the Italians?
The attached hexedit.zip contains the edited .scn file "walkinhell-fixed.scn" and "checksave.sav", a test of both global warming and alliances. In the SW part of the Sahara there are 7 Barb marines facing a marine from each of the 7 civs. Use "set human player" to test whether the right civs are allied with the Barbs.
You also might want to check your naming conventions, there is no "Allied" civ and 2 "American" ones in the set human player list and elsewhere. Confusing as hell.
Oh, this works perfectly, thank you very much, my dear sir!
Only thing I am asking now is that you seem to have edited to scenario length a little too. I intended to have it end in October 1918 - and now it ends in September 1917.
Only thing I am asking now is that you seem to have edited to scenario length a little too. I intended to have it end in October 1918 - and now it ends in September 1917.
Sorry Steph, but I plead not guilty to the dastardly deed.
I just compared what I downloaded from your development thread (walkinhell.scn) to what I sent back (walkinhell-fixed.scn) and the only bytes that are changed are 50 and 51, which deal with pollution and global warming, and 1 byte for each of the 4 civs that you want allied to the Barbs.
Opening either .scn file gives the end of the scen as Sept 1917. Perhaps you could have checked that before blaming me.
Mercator's arcane tome on hexediting makes no mention of where the number of turns in a scen are stored. I'm sure that the number is stored somewhere but right now I don't have the time to look for it. You may have to use the scen editor to make a correction.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
When I hope that I know what I'm doing, I prefer frhed (freeware), despite its somewhat awkward search function and a next to useless function for comparing two files.
Axe and Hex Workshop (30 day trial downloads plus licenses) have excellent compare functions. If I could only have one editor, I'd probably get the Axe.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Originally posted by AGRICOLA
I have frhed, Axe 3.3 and Hex Workshop 4.23.
When I hope that I know what I'm doing, I prefer frhed (freeware), despite its somewhat awkward search function and a next to useless function for comparing two files.
Axe and Hex Workshop (30 day trial downloads plus licenses) have excellent compare functions. If I could only have one editor, I'd probably get the Axe.
OK, thanks a lot. I'll be sure to check all of them out.
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