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DICTATOR ToT - DEVELOPMENT THREAD!

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  • Originally posted by Sarsstock
    Who ya callin a Hoser yankee? Maybe those canucks were just there to catch a Broadway Show or see a Leafs-Rangers game. Mighty unneighbourly of you to turn those theatre lovin hockey fan soliders back from the Big AppleI should say.

    Seriously though, the advantage to Curt including some sort of police unit / civil defender unit is that you wouldn't have to redeploy any military forces to prevent the AI from crossing into your territory and hurting everything from industrial infrastructure to your transportation network.
    Unfortunately all the unit slots are full...
    You'll just have to be a cunning general and rush build some AT-guns and half-tracks!

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • Originally posted by rmsharpe
      There are units that can pass impassible terrain. Generic infantry is one of them, and they constitute the bulk (+95%) of the invading forces.
      You are playing as the US, I guess?

      PS
      How is everyone finding the unit balance?
      I am thinking of changing the unit stats to match those
      in the MGE Dictator, as that version did not have the same
      AI madness we see in ToT....It's worth a try...!

      I
      Last edited by curtsibling; May 26, 2005, 05:58.
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • Originally posted by rmsharpe
        Curt, this has nothing to do with your scenario and everything to do with the "AI." This also has nothing to do with Canada, either. It just so happens that the AI uses it as a base for invading the United States.

        The USA after 2 or 3 years is unplayable. I've tried playing 3 games as the USA, and every time those little SOBs come down and block EVERYTHING.

        It's 1944 and there are literally well over 100 "allied" units here. They are occupying the entire United States. My only hope would have been if Hitler crossed the Atlantic and slaughtered them all.
        That is an odd one.

        I can understand this problem, I will think on a solution over breakfast...
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • Maybe you could create an Arizona Minuteman patrol, instead of patroling the Southern border they go North.
          You have made peace with the evil Wheredehekowi tribe-we demand you tell us if they are a tribe that is playing this scenario.
          We also agree not to crush you, if you teach us the tech of warp drive and mental telepathy and give 10 trinkets

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          • give us a screenshot, i'd like to see it, make a little poster, "1944, Canada Conquers America"
            I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
            Rules are like Egg's. They're fun when thrown out the window!
            Difference is irrelevant when dosage is higher than recommended!

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            • I think changing the roles and stats is the best way to force the AI to act in a sane way.

              I will do an upheaval of the units and get back to you all...
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • Heheh

                Our secret plan is working:

                So Curt has discovered Canada's WWII plan to capture the USA.

                Even today our plan is working, as we send more and more comedians to capture LA and New York... heheh

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                • Not if I add an event that allows the USA to attack the commonwealth!

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • So is there going to be a Berlin-Rome-Tokyo-Washington axis or a Berlin-Rome-Tokyo-Ottawa Axis
                    I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                    Rules are like Egg's. They're fun when thrown out the window!
                    Difference is irrelevant when dosage is higher than recommended!

                    Comment


                    • That depends on how much of the world gets conquered!

                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • OK!

                        Question time for the ToT people...... (or anyone!)

                        Is there any way to stop communication with the civs,
                        but still keep the diplomacy status screen (F3) active?




                        I have this event:

                        @IF
                        NEGOTIATION
                        talker=ANYBODY
                        talkertype=HumanOrComputer
                        listener=ANYBODY
                        listenertype=HumanOrComputer
                        @THEN
                        @ENDIF

                        But it seems to close the diplo screen too...

                        Anyone got some advice on this?
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • I'm stumped.
                          -rmsharpe

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                          • Me too......Tech? Boco?

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                            http://totalfear.blogspot.com/

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                            • Ahem...
                              Originally posted by Boco
                              I don't know of a way limiting communication without limiting intel via the F3 screen. During the development of DST, Koby was playing with limiting options in various Game.txt menus (e.g. @EMISSARY, @GREETINGSxx, etc.), but that's a Pandora's box. Occasionally Civ2 will pull a reply out of Labels.txt rather than Game.txt, and that can't be edited out.

                              What shows on the demographics screen (F11) is dictated by whether you have embassies or not. If you have 'em, then you'll be able to see who's no. 1.
                              You can edit @REPORTFOREIGN to prevent the human from initiating any diplomacy. The AI will still initiate it via @EMISSARY, etc. Similarly you can edit @DIPLOMACYMENU and @FAVORMENU to eliminate diplomacy options that you initiate, but the AI will offer trades, make demands etc. It might be possible to eliminate almost all diplo talk, but you can't revert back without exiting ToT.

                              And, of course, there's @UNFORCE and @WALLFORCE.

                              If all negotiation is eliminated, the AI will probably resort to more sneak attacks as well.

                              My experience with talkermask and listenermask suggests that once these settings allow communication in one direction, it will occur in both.

                              Tech, do you know of any wizardry in this area?
                              El Aurens v2 Beta!

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                              • Mmmm, might be some stupid post after all - but what worked fine for me in Walk in Hell is working with the "Edit King" feature in the Cheat mode & combining it with that command of yours, Curt.

                                Walk in Hell works like this: (1) I use the command you posted above in the Events.txt

                                @IF
                                NEGOTIATION
                                talker=ANYBODY
                                talkertype=HumanOrComputer
                                listener=ANYBODY
                                listenertype=HumanOrComputer
                                @THEN
                                @ENDIF

                                and (2) I edited the "Edit King" feature in this way: first make the alliances, then click the "Edit Treaties" feature - "Vendetta" between the civ you´re the Human Player is controlling at the moment means the respective civ is about to go for vengrance - while Embassy (nomen est omen ) gives the respective civ a working embassy, i.e. speaking in Civ 2 terms diplomatic reports ...

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