The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The Battle-Cruiser 'Surface Raider' unit is slightly more
expensive than a BB to represent Germany's WW2 naval
shortfalls. And while it can outgun a BB, it has not got
such heavy armour, but can travel faster.
I have the new version right here, so I would be delighted
if anyone could give it a playtest for a few game years and
tell me what they think of the new setup?
PS
The Brits in Asia pose some tricky problems, I am
considering giving a few cities to the commonwealth
or neutrals to stop Brit attacks.
This brings me onto the factor of the commonwealth civ,
should they be kept as is or should they be prevented from
building anything, instead using events to help the Brit?
Options are open – Even to introduce a Chinese civ.
But then we will have to see what can be done with Canada, etc…
Well, if some intrepid types could take a few tests and
give me a list of any bugs/glithches/concerns we can get
this monster into fighting shape!
The US-Canada problem still exists. I ran a test by killing all civs except the US, Allies and Neutrals (can't kill Barb civ); surrounding Vancouver with a wall of US units; fortifying all US units; and using the ORDERS pulldown to end turns without having to manage any US units.
The results duplicated what rmsharpe reported for the previous version. By mid '43 there were about 15 Allied units milling around from Chicago to Denver to Pierre.
The Allied units, originally located NE of Boston, had moved SW down the eastern seabord early in the scen. In Oct '41, the first Artillery unit appeared near Pierre. After that, there was a steady stream of units that moved west from Toronto and then turned south at the western end of Lake Superior. All of them were under various GOTO orders to approximately (50,60). Without the wall around Vancouver, there probably would have been some Allied units roaming around on the West Coast.
To avoid this, IMHO the scen has to start with a coast to coast barrier of fortresses + US Inf or something equivalent (mines, anyone? ), or instructions to US players to immediately create one.
The additional EW roads are a good idea except that Armored Cars and Tanks cannot use them to cross impassable Mountain terrain. Perhaps the impassable mountain squares under railroads could be replaced by hills. Railroad builders tended to put their tracks through passes rather than high mountains.
Sorry, but the US does not appear to be ready for meaningful playtesting.
If anyone is playing the lastest version...
Do you find the AA Battery to be too tough???
Dunno bout that one but why would anyone build the 75mm popgun?
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
While we're speaking of Canada, I think it might be a good idea to insert the city of Winnipeg into Southern Manitoba. It is considered by many to be the gateway to the Canadian West, and it would serve therefore as a crucial strongpoint in the event of a German invasion of North America from the east as well as a Japanese invasion from the West.
i watched some show on the history channel about the construction of a highway from washington state to alaska that went through british colombia, it was supposed to be a major supply route in case of a japanese invasion of alaska, perhaps you could impliment this somehow,
I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
Originally posted by AGRICOLA The results duplicated what rmsharpe reported for the previous version. By mid '43 there were about 15 Allied units milling around from Chicago to Denver to Pierre.
Did they prevent you from moving units or clog up the RRs?
Originally posted by AGRICOLA The Allied units, originally located NE of Boston, had moved SW down the eastern seabord early in the scen. In Oct '41, the first Artillery unit appeared near Pierre. After that, there was a steady stream of units that moved west from Toronto and then turned south at the western end of Lake Superior. All of them were under various GOTO orders to approximately (50,60). Without the wall around Vancouver, there probably would have been some Allied units roaming around on the West Coast.
Hmm...
Take a look at my save from the same version...
I cannot see any of the odd actions you describe...
I checked on the Commonwealth and could not see the
swamp of units there was before, in fact, they seemed
to be loading units onto transport and sending them
Eastwards...The AI is indeed weird...
Originally posted by AGRICOLA To avoid this, IMHO the scen has to start with a coast to coast barrier of fortresses + US Inf or something equivalent (mines, anyone? ), or instructions to US players to immediately create one.
That seems like a pretty extreme solution...
I am even considering giving the canadian cities to the US civ...
Originally posted by AGRICOLA The additional EW roads are a good idea except that Armored Cars and Tanks cannot use them to cross impassable Mountain terrain. Perhaps the impassable mountain squares under railroads could be replaced by hills. Railroad builders tended to put their tracks through passes rather than high mountains.
I'll look into this one...
PS
I used to play Railroad tycoon, y'know!
Originally posted by AGRICOLA Sorry, but the US does not appear to be ready for meaningful playtesting.
Is this based on the RR and the neighbours?
Originally posted by AGRICOLA Dunno bout that one but why would anyone build the 75mm popgun?
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