1. My understanding is that Civ2 classic was a 16-bit program, requiring Win3.1. Were Civ2 MGE and Civ2 ToT 32-bit programs? The hex editing saved games document by Allard H.S. Höfelt says yes. But I remember asking someone from Microprose (?) years ago, just as MGE was being released. He said that only the installer was 32-bit, but most of the program was still 16-bit. Who is right?
2. The same hex editing saved games document shows how to remove resources from all squares in a Map if you desire. Can someone confirm that it is impossible to remove the shield from all grassland squares? I always see both types of grassland when I put them in a map, and their placement follows a pattern, which changes depending on the seed.
3. Related to the previous question: let's assume it's impossible to remove the shield from the grassland squares. Suppose I were create a scenario where I change the graphics of the terrain. For whatever new terrain I make to replace grassland, the third one listed (I believe) in rules.txt, will I automatically get two versions of it, one with a shield and one without? In other words, is this "feature" hard-coded into the program?
4. If I wanted to change the values in rules.txt for shields, food, etc. for the terrain, what are the theoretical (and practical) limits for these values? 7? 255?
Thanks in advance.
pd
2. The same hex editing saved games document shows how to remove resources from all squares in a Map if you desire. Can someone confirm that it is impossible to remove the shield from all grassland squares? I always see both types of grassland when I put them in a map, and their placement follows a pattern, which changes depending on the seed.
3. Related to the previous question: let's assume it's impossible to remove the shield from the grassland squares. Suppose I were create a scenario where I change the graphics of the terrain. For whatever new terrain I make to replace grassland, the third one listed (I believe) in rules.txt, will I automatically get two versions of it, one with a shield and one without? In other words, is this "feature" hard-coded into the program?
4. If I wanted to change the values in rules.txt for shields, food, etc. for the terrain, what are the theoretical (and practical) limits for these values? 7? 255?
Thanks in advance.
pd
Comment