Originally posted by StuporMan
I went ahead and played on to landing from my 1500AD save. I managed a pre 1800 landing, which I am most pleased with.
Observations and Analysis:
I am currently working on a two continent EL strategy using two large trade cities delivering commodities back and forth using this Wonder Flipping technique, but this will have to be carefully planned and a second SSC site would have to be found on another continent quickly in order to get the growth and development of both SSC to work out properly. This most likely would not be a viable strategy, but it might be worth exploring. At any rate I have gained much more knowledge of OCC, Trade, and Civ 2 in general through this exercise and I look forward to more events like this in the future.
StuporMan
I went ahead and played on to landing from my 1500AD save. I managed a pre 1800 landing, which I am most pleased with.
Observations and Analysis:
I am currently working on a two continent EL strategy using two large trade cities delivering commodities back and forth using this Wonder Flipping technique, but this will have to be carefully planned and a second SSC site would have to be found on another continent quickly in order to get the growth and development of both SSC to work out properly. This most likely would not be a viable strategy, but it might be worth exploring. At any rate I have gained much more knowledge of OCC, Trade, and Civ 2 in general through this exercise and I look forward to more events like this in the future.
StuporMan
I recollect that Solo is a great advocate of using 2 continents for trade links to the SSC. With superhighways in both cities, the pay offs can be very large. Of course the lack of science wonders in the second site reduces its contribution somewhat. And I suppose without Shake's you will need temples, etc to get the growth up. However, a while back we played a game in which we didn't build any wonders, so it can be done!
RJM at Sleeper's
. Trying new and different strategies is part of the reason why Civ 2 is still fun almost 10 years after its release. And who knows, it might just turn out that a 4 tech turn would end up being more destructive than helpful, as it could lead to getting space flight before the proper infrastructure can be put into place to build all the space ship parts in time.
Spice and wine are good as well - wine particularly after building the mine. In this game, the site that most of us chose had silk, wine, whale and one other - I've just had a senior moment and I can't remember what the 4th special was
Yes you read that correctly 5 techs. This save was, again, taken from solo's excellent EL7 game and edited to remove Darwin's Voyage from Chengdu and add a nearly complete Darwin's Voyage in Beijing. This save is in MGE format, I will try and get a 2.42 version this weekend.
Comment