Announcing the imminent arrival of the latest scenario . . . (week or two, maybe days away)
The AGE OF BRONZE
1800 BC -- 300 BC
15 Centuries of war, intrigue, wealth, exploration, and empire. 5 years/turn. Tech paradigm 1:1 (tenative still, lol).
The civs are;
1. Hurrians
2. Hellenes
3. Persians
4. Babylonians
5. Assyrians
6. Egyptians
7. Hittites
Also; Hyksos, Sea Peoples, Phrygians, Arameans, Cimmerians, Gasges, Mitanni, Kassites, Urartians, Scythians, and Cyrus and Alexander, both surnamed the Great.
Features;
Attack other settlers and take them as SLAVES!
Event-delivered settlers (rare for some, plentiful for others).
Event-delivered diplomats (Emissaries).
Nation-specific units, with chariots and household troops.
Depletable natural resources distributed among individual cities, making some more valuable than others, and some rich prizes for aggressive empire-builders.
Active barbarians "channeled" into historically accurate areas; precise timing of Sea People and Hyksos, more flexible timing of Cimmerians and Scythians.
Unusual tech tree; a "Bottleneck" at Renewed Stability tech with part of the essential tree dominated not by actual technologies, but by political evolutionary stages experienced by most bronze age empires/states (i.e. You must "research" Ordered Succession before being able to "research" Renewed Stability, with the latter being the key to techs that have improvements, units, and wonders.
Fairline Graphics for units, Bernd Brosing graphics for cities.
So prepare to brandish your bronze weapons and march again into the ages of strong yet harsh metals. The AGE of BRONZE beckons!
The AGE OF BRONZE
1800 BC -- 300 BC
15 Centuries of war, intrigue, wealth, exploration, and empire. 5 years/turn. Tech paradigm 1:1 (tenative still, lol).
The civs are;
1. Hurrians
2. Hellenes
3. Persians
4. Babylonians
5. Assyrians
6. Egyptians
7. Hittites
Also; Hyksos, Sea Peoples, Phrygians, Arameans, Cimmerians, Gasges, Mitanni, Kassites, Urartians, Scythians, and Cyrus and Alexander, both surnamed the Great.
Features;
Attack other settlers and take them as SLAVES!
Event-delivered settlers (rare for some, plentiful for others).
Event-delivered diplomats (Emissaries).
Nation-specific units, with chariots and household troops.
Depletable natural resources distributed among individual cities, making some more valuable than others, and some rich prizes for aggressive empire-builders.
Active barbarians "channeled" into historically accurate areas; precise timing of Sea People and Hyksos, more flexible timing of Cimmerians and Scythians.
Unusual tech tree; a "Bottleneck" at Renewed Stability tech with part of the essential tree dominated not by actual technologies, but by political evolutionary stages experienced by most bronze age empires/states (i.e. You must "research" Ordered Succession before being able to "research" Renewed Stability, with the latter being the key to techs that have improvements, units, and wonders.
Fairline Graphics for units, Bernd Brosing graphics for cities.
So prepare to brandish your bronze weapons and march again into the ages of strong yet harsh metals. The AGE of BRONZE beckons!
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