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The AGE OF BRONZE!

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  • The AGE OF BRONZE!

    Announcing the imminent arrival of the latest scenario . . . (week or two, maybe days away)

    The AGE OF BRONZE

    1800 BC -- 300 BC

    15 Centuries of war, intrigue, wealth, exploration, and empire. 5 years/turn. Tech paradigm 1:1 (tenative still, lol).

    The civs are;

    1. Hurrians
    2. Hellenes
    3. Persians
    4. Babylonians
    5. Assyrians
    6. Egyptians
    7. Hittites

    Also; Hyksos, Sea Peoples, Phrygians, Arameans, Cimmerians, Gasges, Mitanni, Kassites, Urartians, Scythians, and Cyrus and Alexander, both surnamed the Great.

    Features;

    Attack other settlers and take them as SLAVES!

    Event-delivered settlers (rare for some, plentiful for others).

    Event-delivered diplomats (Emissaries).

    Nation-specific units, with chariots and household troops.

    Depletable natural resources distributed among individual cities, making some more valuable than others, and some rich prizes for aggressive empire-builders.

    Active barbarians "channeled" into historically accurate areas; precise timing of Sea People and Hyksos, more flexible timing of Cimmerians and Scythians.

    Unusual tech tree; a "Bottleneck" at Renewed Stability tech with part of the essential tree dominated not by actual technologies, but by political evolutionary stages experienced by most bronze age empires/states (i.e. You must "research" Ordered Succession before being able to "research" Renewed Stability, with the latter being the key to techs that have improvements, units, and wonders.

    Fairline Graphics for units, Bernd Brosing graphics for cities.

    So prepare to brandish your bronze weapons and march again into the ages of strong yet harsh metals. The AGE of BRONZE beckons!
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  • #2
    Oh, this sounds exiting! Can't wait!
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

    Comment


    • #3
      Great! Have a good work!
      "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

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      • #4
        Excellent! Give us more information, please

        Comment


        • #5
          On the Death of great conquerors . . .

          Toward the end of this one, I have two very powerful units appearing via events, one for the Persians (who ideally should be called "Elam/Media/Persia" but, wth ) the Cyrus the Great unit, and one for the Hellenes, the Alexander the Great unit. Now the idea is that these two units will, of course, be unstoppable super-units. Because of the exaggerated stats of these units, the chances of their being killed in action are almost nil. But this presents a problem. I want the Cyrus unit to be able to move fast and take many cities in a short time . . . but I do NOT want that unit to be around when Alexander appears. A shrewd Civ2 player will tend to preserve the Cyrus unit as the only possible way to stand up to the Alexander unit.

          How to solve this problem?

          Brian gave me an idea by mentioning the use of Leonardo to change units.

          Here is an idea. I present it prior to implementing it to see if anyone has tried anything similar and if it worked.

          The idea is to give the Persians Leonardo. Create a unit called "Darius" or something similar. The Darius unit will be much less powerful, and have much less movement, but will have an event set up so that if it's killed, the triggerattacker receives lots of money and a cutesy text message appears saying something about the fall of the Persian empire. The Darius unit is delivered via event at the appropriate time. The Cyrus unit goes obsolete when the Darius unit appears, and theoretically, the Leo should then change the Cyrus unit to the Darius unit.

          Has anyone tried anything similar to this and will it work?
          Lost in America.
          "a freaking mastermind." --Stefu
          "or a very good liar." --Stefu
          "Jesus" avatars created by Mercator and Laszlo.

          Comment


          • #6
            I'm a little confused. If you create a Darius unit, and then the Cyrus unit, becoming obsolete, is converted into a Darius; don't you end up with 2 Darius's?
            Tecumseh's Village, Home of Fine Civilization Scenarios

            www.tecumseh.150m.com

            Comment


            • #7
              Huzzah!
              "I realise I hold the key to freedom,
              I cannot let my life be ruled by threads" The Web Frogs
              Middle East!

              Comment


              • #8
                The idea is to give the Persians Leonardo. Create a unit called "Darius" or something similar. The Darius unit will be much less powerful, and have much less movement, but will have an event set up so that if it's killed, the triggerattacker receives lots of money and a cutesy text message appears saying something about the fall of the Persian empire. The Darius unit is delivered via event at the appropriate time. The Cyrus unit goes obsolete when the Darius unit appears, and theoretically, the Leo should then change the Cyrus unit to the Darius unit.

                Has anyone tried anything similar to this and will it work?
                I've tried a very similar strategy and it works. Don't make the darius appear via events: just give the persian the "Darius Tech" that makes Leo upgrade Cyrus to Darius. Thus you'll avoid the "double Darius" problem pointed by Techumseh.
                "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                "España es un problema, Europa su solución" (Ortega y Gasset)
                The Spanish Civilization Site
                "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                Comment


                • #9
                  SWEEET!! I gotta strap on my drool-bucket!

                  Comment


                  • #10
                    Everything's on hold now.

                    I think my drive went out.

                    Lost in America.
                    "a freaking mastermind." --Stefu
                    "or a very good liar." --Stefu
                    "Jesus" avatars created by Mercator and Laszlo.

                    Comment


                    • #11
                      Originally posted by Exile
                      Everything's on hold now.

                      I think my drive went out.

                      ouch
                      clicking noise?
                      stick it in the freezer for a few hours and back up the files to another drive, i had to do that with my 30gb fujitsu hard drive
                      I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                      Rules are like Egg's. They're fun when thrown out the window!
                      Difference is irrelevant when dosage is higher than recommended!

                      Comment


                      • #12
                        No, it's just the cdrom drive, not the dard disk.

                        It's working now, however. For some reason. Bad sign though.

                        It continues.

                        And yes, what Jasev said; the Leo converts the Cyrus to the Darius. I tried it in a test scen but couldn't get it to work. I'll try again tomorrow.
                        Lost in America.
                        "a freaking mastermind." --Stefu
                        "or a very good liar." --Stefu
                        "Jesus" avatars created by Mercator and Laszlo.

                        Comment


                        • #13
                          that's good cdroms are getting dirt cheap,
                          anyways, screenshots?
                          I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                          Rules are like Egg's. They're fun when thrown out the window!
                          Difference is irrelevant when dosage is higher than recommended!

                          Comment


                          • #14
                            Yes, Erika, but I'm not sure there's enough dirt around here at the moment to do the trick.

                            Ok, progress report;

                            Map; Kull's but retouched. Show me a map anywhere that is as concise and well-put together. There isn't one, he made it available in his scens, and I decided to use it. All the cities are placed.

                            Units; the temporary units are there, but I've been contacted by Gareth, so many of these will change for the better, even though most are his anyway.

                            Events; everything going along fairly well. Still testing some things, and can't get the Leonardo trick to work quite yet. I'm sure I'm missing something.

                            Terrain and city graphics; Bernd's cities, but I'm still looking, not totally satisfied. Terrain--nothing unexpected. By now, I've acquired a particular liking to an overall look created by a selected set of terrain graphics, so no surprises.

                            Tech tree; It's what I'm working on now. Trying to arrange a specific type of tree that suits the peculiar needs of this scenario. Pitfalls abound.

                            If I can just keep my comp functioning, it should be out in a couple of weeks.

                            Btw; Is anyone aware that, when using CivCity to tweak a scen, that improvements listed as "no" don't seem to recognized by Civ2. Here is what I mean; I sold off an improvement that had no preqs and could not be built . . . . and then I sold off another IN THE SAME TURN. And then another. So apparently, if an improvement has no preq and cannot be built, it doesn't "count" as a sold improvement and you may sell off as many of these as desired in a single turn.
                            Lost in America.
                            "a freaking mastermind." --Stefu
                            "or a very good liar." --Stefu
                            "Jesus" avatars created by Mercator and Laszlo.

                            Comment


                            • #15
                              Phenix: Just found your e-mail and I've sent a reply.

                              This scenario is going to be immense
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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