granite00 - I think you have confused the use of warriors in the early game - Monk is advocating using them for happiness control, not defence.
Warriors are not defensive units against barbs unless you have only one city (in that case all barb attacks fail). If you have fewer than a certain number of cities (I think ?? 7 ??) you will get a defensive bonus versus barb attacks, which could lead to a vet warrior fortified in a city on a river actually surviving for a turn or two.
But the real point here is that Monk (among others) is essentially recommending playing with **no defensive units** in the early game.
Barb defence consists of the following strategies:
(1) explore a lot so you can see them coming
(2) plan to rush a horse and attack them first
(3) after Writing defend with one diplomat strategically placed
(4) if all the above are of no avail, empty the city and pay tribute
(5) and if they sack your city it really isn't so bad - you can bribe their units to become a NONE army, and bribe back the city itself at you lesiure.
There are other seemingly counter-intuitive strategies in the opening including the size 1 settler strategy (your only city will not disband upon building a settler at size 1, so you can save part of your food box by growing slightly less quickly). My personal key to efficient early civ building is as follows:
** no roads before Trade**
This is pretty radical. But every time I try it I get my civ going faster, usually shaving off 4 turns by the monarchy switch.
Warriors are not defensive units against barbs unless you have only one city (in that case all barb attacks fail). If you have fewer than a certain number of cities (I think ?? 7 ??) you will get a defensive bonus versus barb attacks, which could lead to a vet warrior fortified in a city on a river actually surviving for a turn or two.
But the real point here is that Monk (among others) is essentially recommending playing with **no defensive units** in the early game.
Barb defence consists of the following strategies:
(1) explore a lot so you can see them coming
(2) plan to rush a horse and attack them first
(3) after Writing defend with one diplomat strategically placed
(4) if all the above are of no avail, empty the city and pay tribute
(5) and if they sack your city it really isn't so bad - you can bribe their units to become a NONE army, and bribe back the city itself at you lesiure.
There are other seemingly counter-intuitive strategies in the opening including the size 1 settler strategy (your only city will not disband upon building a settler at size 1, so you can save part of your food box by growing slightly less quickly). My personal key to efficient early civ building is as follows:
** no roads before Trade**
This is pretty radical. But every time I try it I get my civ going faster, usually shaving off 4 turns by the monarchy switch.
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