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  • Originally posted by Patine
    I could see merit in trimming the list of carriers for more units. Does anyone have the suggested unit graphics (US flamethrower, MG, bazooka, Japanese MG, mortar, sword and pistol, and landing barge).
    I'd strongly sugest that you include a few more transport types. Aside from the Japanese landing barges, the US player should have an LST unit. These versitle transports were absolutely critical.

    I wouldn't bother with units representing tactical weapons such as flamethrowers, machine guns, etc - these were integral to all infantry units from the start of the war until the end, and have no place in a scenario modeling the war at the strategic level.

    I'd also argue that there are way too many Japanese tank units. I'd halve the number to just 2 (one representing the early war medium tanks and one for a late war medium tank).

    BTW, which book(s) did you end up reading for background?
    'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
    - Neal Stephenson, Cryptonomicon

    Comment


    • I ultimately agree with you on heavy infantry weapons; at the scope of play in this scen, they're not relavent as separate functions. I also do plan to add landing craft to the mix (any suggestions on how to differentiate them from standard transports?). I don't know about armor; as the scen focuses on Japan, beefing up their options in several areas can be advantageous. And, on your question of books, I found a twelve-volume set in my local library called the 'Marshal Cavendish Encyclopedia of World War II,' which has full color pictures and lots of tactical maps; I also read a book on the Battle of Iwo Jima and one on the Battle of Midway, giving in depth information on amphibious and naval warfare in the theatre (there was also a lot of Internet research).

      Comment


      • Mabe give the landing craft faster with a capacity around 4 and the transport 1 to 3 slower with a much higher capacity,
        I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
        Rules are like Egg's. They're fun when thrown out the window!
        Difference is irrelevant when dosage is higher than recommended!

        Comment


        • When you're done tweaking the bloody thing, send me the updated units.bmp

          And here is a suggestion for the tanks: give four types each to the Allied (US) and to the Japanese. One light, two medium, one heavy:

          Allied:

          Light ->M3 Stuart

          Medium ->M4 Sherman/
          Mathilda

          Heavy -> M26 Pershing


          Japanese:

          Light ->Type 95 Ha-Go

          Medium -> Type 97 Chi-Ha/Shinhoto Chi-Ha

          Heavy -> Type 4 Chi-To

          And of course the Russians get the T-34.

          Comment


          • Sounds like an idea worth considering. Any idea where I could find an M26 Pershing and a Shinhoto Chi-Ha, as well as a good landing barge and LST?

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            • From left to right: Chi-Ha, Shinhoto Chi-Ha, M26 Pershing

              By fairline and catfish

              Comment


              • Thanks a lot, typhoon!

                Comment


                • here is nemo's lvt-2 that i revamped,
                  I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                  Rules are like Egg's. They're fun when thrown out the window!
                  Difference is irrelevant when dosage is higher than recommended!

                  Comment


                  • i need more coffee

                    the troops in the vehicle are taken from steph's m2a1 half track,
                    Last edited by Broken_Erika; February 12, 2005, 11:30.
                    I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                    Rules are like Egg's. They're fun when thrown out the window!
                    Difference is irrelevant when dosage is higher than recommended!

                    Comment


                    • Thanks a lot, Erika!

                      Comment


                      • @Patine

                        Here are some Japanese infantry you could use, updated to fully exploit the TOT palette.

                        And I expect to see the units.bmp when you're done with it.

                        Comment


                        • Well, I think the whole issue about having flamethrowers, MGs, etc is about having variety in a scenario. It would look pretty boring having just one standard infantry unit for all nations in the game.

                          As to the strategic nature of the scenario:

                          If that is the case, then why have single and individual carriers? or battleships? or destroyers?

                          If the scenario was truly "strategic" then we would have naval Task Forces and carrier battlegroups, and not individual ships...

                          If the scenario is strategic then why have a single unit for the "Atomic B29" or Yamato?

                          The US flamethrowers could be the bunker-busters on Japanese held islands...

                          No Civ2 scenario is truly strategic or tactical - it's often a little bit of both...

                          I think new and different units is all about having variety in a scenario, and giving the player more choices and fun...

                          Cheers!
                          Last edited by Leonidas; February 12, 2005, 12:07.

                          Comment


                          • it's about fun, otherwise we wouldn't be here, every scenario needs its own touch, my ww1 scenario that is developing at a crippled snails pace has it's own touch, even though it is too bug-ridden to even launch,
                            I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                            Rules are like Egg's. They're fun when thrown out the window!
                            Difference is irrelevant when dosage is higher than recommended!

                            Comment


                            • That's a good point. However, currently, even in the ToT format, I'm hurting for unit space, even with the removal of about 4 carrier slots. I'm only having two unique carrier classes for each of the US and Japan (as well as the generic one), then two more tanks and two landing craft. Any ideas what else could go?

                              Comment


                              • Originally posted by Patine
                                That's a good point. However, currently, even in the ToT format, I'm hurting for unit space, even with the removal of about 4 carrier slots. I'm only having two unique carrier classes for each of the US and Japan (as well as the generic one), then two more tanks and two landing craft. Any ideas what else could go?
                                I know how you feel about wanting to place every unit you can into a scenario (this can be done with batch files - but let's not go there - heheh).

                                And all my suggestions are just that - suggestions. Don't be worried if you can't make too many changes. This is your scenario - so you have the units you want in it.

                                One suggestion is to download some of the WWII Pacific scenarios from the Fanatics site and look at what units were used in those scenarios. This might spark a few ideas.

                                My suggestions for some areas that could be trimmed:

                                As I understand it, the player will be playing the Japanese while the AI will play the USA. If that is the case give the USA only ONE carrier (any more are wasted on the AI).

                                Also, use only ONE generic landing craft for both the USA and Japan.

                                The Japanese have 9 aircraft. Could this be reduced?

                                The real workhorses for the Japanese were: the Nell, Betty, Val, and Zero. Maybe add a couple more. This would free up some unit slots.

                                The Japanese have 4 tanks - instead maybe have 3 (a light, medium and heavy).

                                Also, the Japanese have several infantry with rifles - maybe one of these could be a MG unit (this would be defensive in nature).

                                The USA could get an infanry and/or tank flamethrower unit (high attack, low defense that ignores city walls, and can attack bunkers, etc)...

                                BTW, I have a great "Banzai" sound for one of the Japanese infantry units if you want to use it
                                Last edited by Leonidas; February 12, 2005, 19:13.

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