Originally posted by Patine
Those certainly sound like good ideas, Leonidas. Thanks for your support. Now I only have a few Soviet cities and units to place (they were the last player dealt with in that regard), then I need to acquire good graphics for US and Japanese landing barges (separately), then place initial ones of those, then do the events, and it's ready for playtest! This is the last chance for ideas to make the beta, at least.
Those certainly sound like good ideas, Leonidas. Thanks for your support. Now I only have a few Soviet cities and units to place (they were the last player dealt with in that regard), then I need to acquire good graphics for US and Japanese landing barges (separately), then place initial ones of those, then do the events, and it's ready for playtest! This is the last chance for ideas to make the beta, at least.
In addition to the Jap player losing gold through merchant ship losses, you could also do the following:
Have certain locations become very valuable (in terms of gold aquired) to force the Jap player to attack them (as Japan did historically).
So, capturing certain key cities deep in China, in India, the Dutch East Indies, Burma, Malaya, the PI, US possessions, certain islands, etc by Japan would yield a certain amount of gold.
This would help represent the reason why Japan went to war in the first place: to acquire valuable resources...
Cheers!
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