With the fast approaching release of Gold Gulch I've started thinking of what I should do next, besides my little part in the Red Front: ToT update.
Should I work on:
1) Beach Assault!: A scenario that uses modified terrain files to depict an amphibious landing on a defended beach? (Somewhat quick and easy), MGE.
2) Tank!: A scenario based on squad combat in a canyon/wooded area with lots of cat & mouse play. (Very easy), MGE.
3) Trade!: A scenario with capitalism and adventure at its heart. It will use the ToT engine to depict a world ripe for the plundering and will also feature every strategic money making scheme I can think of. (Somewhat hard - but rewarding), ToT.
4) Atomic Eagle: The Price of Freedom: I have an idea for it, and I have learned from my mistakes with AE: HR. It would be from the American's perspective, as the story goes, and would depict events not to soon after the first scenario.
Problem is it will not be set in Europe and I have a real problem with the logistical problems of holding it anywhere else. Also, I don't think I have the energy to make it as ambitious as the Reaper in terms of a "pre-game" switch and then a post game mini-scenario.
Should I work on:
1) Beach Assault!: A scenario that uses modified terrain files to depict an amphibious landing on a defended beach? (Somewhat quick and easy), MGE.
2) Tank!: A scenario based on squad combat in a canyon/wooded area with lots of cat & mouse play. (Very easy), MGE.
3) Trade!: A scenario with capitalism and adventure at its heart. It will use the ToT engine to depict a world ripe for the plundering and will also feature every strategic money making scheme I can think of. (Somewhat hard - but rewarding), ToT.
4) Atomic Eagle: The Price of Freedom: I have an idea for it, and I have learned from my mistakes with AE: HR. It would be from the American's perspective, as the story goes, and would depict events not to soon after the first scenario.
Problem is it will not be set in Europe and I have a real problem with the logistical problems of holding it anywhere else. Also, I don't think I have the energy to make it as ambitious as the Reaper in terms of a "pre-game" switch and then a post game mini-scenario.
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