The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by fairline
Who's up for converting Red Front?
Fantastic idea. But which Red Front do you have in mind, Captain Nemo's RF 1.4 or RF 1.5, Colwyn's modification of the original?
Unfortunately, both scens have major loopholes and some serious shortcomings.
In RF 1.4, "Too many units" is a major problem. The event that creates 2 Partisans if a Red Army unit is killed allows a player, who takes maximum advantage of it, to finish world conquest in late 1942. Changing the T-34/76 slot in RULES to JS-2 at the beginning of Summer 1944 is a tremendous benefit to a player who has built a large number of cheap T-34's.
In RF 1.5, "Too many units" and the Partisan loophole have been fixed. The T-34/76 slot problem remains in the version I just downloaded from Spanish Civ Site.
The other problem with 1.5 is that the author strongly advocates that the Russians found new cities in Siberia, has positioned Labor Brigades to do so and suggests that this is necessary to win the scenario. I have tested this idea and found it 100% incorrect, expanding existing cities is much more efficient than hacking away at the Siberian bush. I had little trouble capturing Berlin in January '44.
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