The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
80 units?
Multi-maps?
Incredible graphic potential?
Unique units and tech to each civ?
Unique sounds to each unit?
Extended rules and bigger events?
If thou don't believe me, check out this site and see what can be done!
And Heresson could also benefit from grabbing some
of these graphics to upgrade his default-version ToT!
Piracy is for clowns.
From this site or CDG you can buy the english version, it's really cheap.
It's not a piracy. If these guys released Polish version only here, I won't buy a THIRD ToT to get the English one.
I supported them more than enough.
I'm one of the few people here that buy (most ) of their cds legally
Angelo Scotto's civ convertor is what you seek.
Catfish made a really good tutorial on a thread.
PM him and ask what thread this was...
Thanks,
I downloaded the patches, but have the ToT installed on another computer, so it'll take me some tome to learn whether it works or not.
Editors are for girly-men.
Don't You like girly-man?
And the buggy CIV2 editor ruins your 'rule.txt' files.
Only advance editor is crappy.
I could do without all editors, the graphics one I don't use, except for events one.
I'm not used to manual event-making
Thanks, by
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
and one more thing: Ive seen many Game magazines giving Civ2 Four stars,five stars, 92, 5/5 you name it, but ive seen that ToT gets 3 stars 70-80 points..
ToT was not well received by the Civ community when released due, in large part, to the awful graphics. While it has animated units, they are blurry and poorly done. The terrain is dark and ugly. There was no way to produce new animated units - it took about 3 years before Mercator cracked the code on that- so 2 dimensional units are still universally used.
The game was produced at a time when Infrogrames was aquiring Microprose from Hasbro. They rushed production so they could liquidate Microprose and layoff the design staff. I think this is why the artwork was left in the state it was. Finally, it was released at a time when people were already anticpating the release of Civ3.
Otherwise, some scenario designers have avoided it because of it's increased complexity and it's lack of editors. They pass on it's greatly enhanced capabilities because it's harder and more work. Fair enough, but it's pretty hard to push the envelope with FW/MGE. There's very little that hasn't already been done. And you can't make a real scenario at all with Civ3.
In the end, ToT was made with scenario makers in mind. This was obvious from the posts of it's designers here on 'Poly when it was released. It's the most modable version of Civ around. It has by far the greatest untapped potential.
Tecumseh's Village, Home of Fine Civilization Scenarios
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