Ahaha, I knew I was missing a step. I had turned all this land to glacier but had only saved it as a map file. Thank you very much, I will try it out tonight.
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Ok, I have done as Catfish has said. Also, I have found a solution to the ANYBODY problem. Not really a solution, more like a compromise, but hey, life's a *****
Changes:
1) Pioneers have been given the settler flag. They pop-up, you bribe them, and you settle a new saloon. Fertility has been modified to create fertile ground around the old camp and the new camp only. The AI will not (gotta playtest this folks) settle anywhere else but on the camp sites and immediate area.
2) As a compromise because of the lack of event space I have eliminated all of the random terrain that pops up. Yes, this sucks, but I plan to include the random terrain in the ToT version (Yes, I have seen the path to enlightenment). Now, the "new" camp will be there when you start the game. It will be unsettled, open for all to build new saloons.
3) Because of the new space from the elimination of the create terrain events there are now multiple, civ specific events for the unitkilled trigger. Got a bonus from finding those golden nuggets? Well now everyone can too.
4) Fixed one minor grammar problem in the game.txt.
Right now I am going to complete the sounds (a lot have been converted to format already), work on the saloon owner unit graphics, and fix any playtest problems as they arise.
Now, hopefully, on deity level, the AI will be a bit more aggressive as fertile saloon space is limited. Somebody tell me if this happens, because I will be pleased.
Also, I do have room for more events, so suggestions are welcome.
EDIT: ZIP Updated 11:11pm EST 10/22/04 - get it at beginning of thread.Last edited by Harry Tuttle; October 22, 2004, 23:02.
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I've spent a few hours getting familiar with Gold Gulch and have a couple items that may be of interest.
Is there any way that you can change the turn interval to be a day.... day1, day2, etc. The day/hour are confusing and saved games do not form a natural sequence.
The second one is a spoiler so could you please check you PM.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Ok, I changed one thing in the 20 minutes the zips were uploaded.
1) The Sioux and Nature should now have Democracy as a government.
I'm waiting for Agricola to digest my answer to his PM, so don't be surprised if this changes again.
TIME STAMP: 11:20 PM 10/19/04
EDIT: also fixed the "diamond" graphic where the white square described by N35t0r obscured viewing. I switched it with the old graphic. Won't affect anything but the graphics.Last edited by Harry Tuttle; October 19, 2004, 23:21.
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Originally posted by Harry Tuttle
1) All Sioux units are made obsolete by the Saloon tech. If you are a saloon and steal the Sioux Nation tech you cannot build Sioux units.
And I'll start the playtest tonight!Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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After 4 separate downloads I can't seem to unzip either of the two goldgulchbeta2.zip files posted on this thread. There is a consistent error message that "end-of-central-directory signature not found".
I had no difficulty with the earlier Gold Gulch downloads and, as a test, have just now successfully downloaded and unzipped a small units.zip from Panzer Battles on the River Chir and the How Few Remain zip.
Is anyone else experiencing this difficulty?Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Originally posted by AGRICOLA
After 4 separate downloads I can't seem to unzip either of the two goldgulchbeta2.zip files posted on this thread. There is a consistent error message that "end-of-central-directory signature not found".
I had no difficulty with the earlier Gold Gulch downloads and, as a test, have just now successfully downloaded and unzipped a small units.zip from Panzer Battles on the River Chir and the How Few Remain zip.
Is anyone else experiencing this difficulty?Indifference is Bliss
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WinZip v8.1
EDIT:
Waal podner, Ah jes' tried it agin. Ah'll be goldurned iffen it don't work. Ah guess good ol WinZip ain't gonna get shot tween the eyes this time.
Cain't figger out whut happen. Goldurned modern gadgets. Cain't trust them atall. Gimme my hoss 'n gun, them Ah trusts.
Thanks fur the encouragement.Last edited by AGRICOLA; October 20, 2004, 14:53.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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The AI doesn't build any cities, as they never bribe Pioneers. I was the only one having cities on the other side of the river, until constant thunder storms occupied my cities.
I know the scen is not for mp so it shouldn't be a problem."Peace cannot be kept by force.
It can only be achieved by understanding"
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I share Arthedain's concerns about the lack of new AI saloons when the scen is played as a SP game.
Originally posted by Arthedain The AI doesn't build any cities, as they never bribe Pioneers.
Changing the tech requirements for Laborer so that they become buildable much earlier may be the only way to get the AI to build new saloons. I know that this kills one of the unique features of the scen for SP, but there may be no way around it.
I'm going to change the prerequisite for Laborer to 'Alp' and will report on what happens.
Otherwise, things seem to be OK so far. IMO, the 3 square high mountains look super.Last edited by AGRICOLA; October 21, 2004, 09:20.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Yeah, I think you guys are right. I think the laborers might need to come earlier so as to not give any one player an advantage too early in the game, even if it is MP.
@ Arthedain: As for the thunderstorms, you say they are occupying your cities? Hmmm, I better turn them back to air units. At least I knwo they're attacking now!
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I was wondering about storms occupying cities. My RULES shows them to be domain=1, air.
I don't particularly like the idea of removing bribing from the game, it is such a unique feature. Perhaps the cost of Laborers could be increased to better balance the 70 shield building cost and the $2000+ cost of bribing a Pioneer.
Oh no! Extrapolating a bit into the future, the Pioneer problem will be repeated with the US Cavalry and any other units that need to be bribed in order to acquire them.
Should this perhaps be strictly a MP scen? That may solve most of the problems.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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