Well, the wonderful guys that act as all around techies for my father came over and fixed my DSL. After a month and a half of bull I'm back on the internet at home. Woo!
Anyways, I give you the playtest version of Gold Gulch.
The following text is from the readme file contained in the zip.
Idea behind the game: You are an enterprising saloon owner looking to make your fortune in the gold soaked valleys of the Black Hills. Starting out with an already established saloon in a small town called Gold Gulch you are pitted against 4 other enterprising individuals out to control the town and the riches that lie therein. At your disposal is a myriad of pioneering individuals looking to take their small slice out of the last lucrative territory outside of the United States. Young women, lured by the prospects of a new life, look to you as their savior and evenual employer. Men, some on the run from the laws of the United States and other veterans of the now defunct Confederacy, hope to find a purpose in this lawless territory you call home. You are the "Boss" of a small, but growing business. Make your fortune, or die trying.
Assets at your disposal: Prostitutes, Gun Men, and the ever growing immigrant population. Prospect for gold, exert your influence over the town through gambling, liquor, and investing. Send your prostitutes out to grab new pioneers, send your prospectors to search for gold, and even rustle cattle for a quick cash reward. The avenues of eventual economic conquest are open to you. Make the most of it.
Gaining new types of employees: Research, as it is typically known in other scenarios, is mainly derived from alotting a portion of your annual proceeds, much like you would normally do with taxes. New strong men and improvements can only be secured through investing in the future. Be sure to gain your cash through clientele or through extroverted means, as research can only be achieved through communication and gross saloon revenues.
Events: New and famous personnel can be gained by buying new and different types of rough men that guard your saloon. Be sure to watch out for the ever present US Cavalry that patrols this lawless territory. Get in their way and you will be up ****s' creek without a paddle.
Saloon building: As in any business you need to go where the money is to make a profit. Saloon building is encouraged only on plots that have actual structures. The valley is growing constantly so you should try to build a saloon on every open plot of developed land as possible.
Valley growth: The valley population grows constantly. Every day new immigrants and pioneers make their way to the valley to seek a new place to live and prosper. Across the river there is prime land for settling. Be sure to open new saloons on the new plots, but beware, your employees may disappear on any plot on the east side of the river if a new business sprouts up (Civ2 events.txt).
Goal: Control the valley completely or make your way back to Chicago with your new wealth.
IMPORTANT: Only be a saloon and male, don't attack Nature, and never pick the Sioux or Nature as your civ. NEVER!
Anyways, I give you the playtest version of Gold Gulch.
The following text is from the readme file contained in the zip.
Idea behind the game: You are an enterprising saloon owner looking to make your fortune in the gold soaked valleys of the Black Hills. Starting out with an already established saloon in a small town called Gold Gulch you are pitted against 4 other enterprising individuals out to control the town and the riches that lie therein. At your disposal is a myriad of pioneering individuals looking to take their small slice out of the last lucrative territory outside of the United States. Young women, lured by the prospects of a new life, look to you as their savior and evenual employer. Men, some on the run from the laws of the United States and other veterans of the now defunct Confederacy, hope to find a purpose in this lawless territory you call home. You are the "Boss" of a small, but growing business. Make your fortune, or die trying.
Assets at your disposal: Prostitutes, Gun Men, and the ever growing immigrant population. Prospect for gold, exert your influence over the town through gambling, liquor, and investing. Send your prostitutes out to grab new pioneers, send your prospectors to search for gold, and even rustle cattle for a quick cash reward. The avenues of eventual economic conquest are open to you. Make the most of it.
Gaining new types of employees: Research, as it is typically known in other scenarios, is mainly derived from alotting a portion of your annual proceeds, much like you would normally do with taxes. New strong men and improvements can only be secured through investing in the future. Be sure to gain your cash through clientele or through extroverted means, as research can only be achieved through communication and gross saloon revenues.
Events: New and famous personnel can be gained by buying new and different types of rough men that guard your saloon. Be sure to watch out for the ever present US Cavalry that patrols this lawless territory. Get in their way and you will be up ****s' creek without a paddle.
Saloon building: As in any business you need to go where the money is to make a profit. Saloon building is encouraged only on plots that have actual structures. The valley is growing constantly so you should try to build a saloon on every open plot of developed land as possible.
Valley growth: The valley population grows constantly. Every day new immigrants and pioneers make their way to the valley to seek a new place to live and prosper. Across the river there is prime land for settling. Be sure to open new saloons on the new plots, but beware, your employees may disappear on any plot on the east side of the river if a new business sprouts up (Civ2 events.txt).
Goal: Control the valley completely or make your way back to Chicago with your new wealth.
IMPORTANT: Only be a saloon and male, don't attack Nature, and never pick the Sioux or Nature as your civ. NEVER!
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