Demand cities are somewhat ephemeral by nature. Don't get hung up on it, just make reasonable efforts to take advantage. In the long run, you will be better off concentrating on distance, best-path roading, city size (beaker count), and the like -- because you completely control them. I always check demand when deciding caravan type and try to send needed goods to distant cities, but I won't go much out of my way when there's a nice size 8+ coastal city without demand that I can easily access.
Best way to control this is to work with shipchains and RRs so that you can deliver at great distances on the same turn you build. A caravan that takes a couple hundred years to reach its destination should not be surprised to see that conditions have changed...
Best way to control this is to work with shipchains and RRs so that you can deliver at great distances on the same turn you build. A caravan that takes a couple hundred years to reach its destination should not be surprised to see that conditions have changed...
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