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Romp -- an Early Conquest Succession Game

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  • #46
    Bad joss, Elle. Trajanus's intuition concerning Barbs was all too accurate.

    But 3forks can be saved. The key will be to sacrifice its warrior to delay the barbs while rushing a phalanx. That will require changing the sliders and moving all available fighters from nearby cities to 3F, including the nearby boat. Too bad there is no chariot handy.

    The save was a bit blinky done as an upload. Here it is as an attachment.

    Monk
    Attached Files
    so long and thanks for all the fish

    Comment


    • #47
      sorry about the chariot
      "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
      "Non mortem timemus, sed cogitationem mortis." - Seneca

      Comment


      • #48
        750 BC Zipfile

        Yeah, it would have come in handy against those barbs...

        I played 10 turns last night. Managed to save Three Forks -- barely. Unfortunately, putting all available resources against that threat really slowed down other priorities.

        Here's the save. Log soon.

        Next player gets to finsih MPE and start negotiations with other civs...
        Attached Files
        Apolyton's Grim Reaper 2008, 2010 & 2011
        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

        Comment


        • #49
          The Turnlog

          -Jrabbit dons his Sacajawea garb and surveys the Monarchy. Hm. It's 1000 BC and we have 230,000 ppl, fewer than 10 cities. Not bad! Faders are at standard 30-70-0, netting 1- GP/turn and a new tech each 6 turns. Trade is imminent.

          Also of note -- The #1 city is Rome -- size 4, held by Barbs!!

          1000 BC -- Conclude turn by risking norther settler on hut, yielding a horsie. We also activate 3 warriors and move toward Three Forks, hiring Elvi in their wake. Minor rushing. Sliders moved to 70-30 tax setting to get 20 GP next turn.

          ENTER.

          975 BC
          --Barb archers advance on 3 Forks.
          --Northern barb horse moves to hill; settler skedaddles out of there!
          --We discover TRADE and select Writing over horses.
          --Noble Warrior attacks archer on grass and wins, makes Vet! Maybe we survive...

          950 BC
          --Phalanx, warrior arrive in 3 Forks. Another warrior goes to nearby swamp, preparing to attack and die.
          --Phalanx rushed in 3 Forks (change build orders from Settler to Camel elsewhere).
          --Rermaining barb archer kills phalanx, but is damaged.

          925 BC
          --Barb archer attacks and wins, but is deep in the red. Three Forks now size one.
          --Warriors attack. One dies, but the other wins. we lose the barb king, but keep our city.
          --Reset to 70% science.
          --Point of Rock founded up north (fish, whale).

          900 BC
          --Killdeer completes our first camel, which heads toward our capital. We RB whatever rows we can toward more.
          --Ships uncover north pole, a couple huts.

          875 BC
          --Population 320,000.

          850 BC
          --Hut = Adv. tribe of Raging Brook, complete with fish and wheat.
          --Village of Running Bear founded. (This turns Pt. of Rocks' lone citizen red, so we rush the warrior there.)

          825 BC
          --Japanese capital moves to New York.
          --Grudgingly start a temple.

          800 BC
          --Viking capital now in Uppsala.
          --Disorder in Bear Paw, fixed.
          --We discover the manly art of WRITING. We reject HB, Literacy, Masonry, Mysticism, and Warrior Code.
          --Pottery selected.

          775 BC
          --Another camel complete, in Big Mound.
          --Hut yields scrolls of ancient WARRIOR CODE.
          --Complete the rushbuild of camel in Bear Paw

          750 BC
          --Egypt starts Pyramids.
          --Camel from Bear Paw aimed at capital.
          --Population now 410,000. MPE in just a couple more turns!!!

          -Jrabbit resigns, gets out of Sacajawea drag, and returns to his cozy warren to watch the ensuing action.
          Apolyton's Grim Reaper 2008, 2010 & 2011
          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

          Comment


          • #50
            A couple quick notes to successor --

            1. We are at the breaking point for redfaces. Temples/HG must be acquired before more cities are planted.

            2. There are several loose triremes out there, mostly without captains due to city foundings, hut popping, etc. Organizing our navy should be a priority.

            3. MPE will afford you much fun -- embassies with 6 civs, so we expect tech acquisition and diplomacy to be the dominant skill demonstrated by out next Sacajawea.

            4. With several off-continent cities and a decent fleet, we're going to have a nice 2-continent trading setup available.

            5. But let's deal with that happiness issue... first things first!!
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

            Comment


            • #51
              JR,

              Good show on saving 3forks. It could easily have resulted in the loss of two cities if that first warrior had not won. For such heroic defense of the Homeworld you deserve a Medal of Freedom!! Or something.

              We are moving right along. Who wants to be next??

              Monk
              so long and thanks for all the fish

              Comment


              • #52
                I am having trouble downloading the save. I'm sure it is my problem, but I can't figute out how to do it.

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                • #53
                  Here is the save unzipped, reworded, and windows arranged. (a and b time references go before the number in the date, in my version)

                  Hope this will help.

                  Monk
                  Attached Files
                  so long and thanks for all the fish

                  Comment


                  • #54
                    Originally posted by Bloody Monk
                    Good show on saving 3forks. It could easily have resulted in the loss of two cities if that first warrior had not won.
                    Always better to attack archers if all you have is a warrior. Barb archers defend as a 1 (despite what the charts say). So on equal terrain, the warrior has a decent shot.

                    Compared to a warrior defending against a 3 attack, it's no contest.

                    There was never a danger of losing 2 cities. We had enough warm bodies to put in their way until dips came available, trust me.
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • #55
                      By allowing barbs to get two attackers next to 3F where they could both attack the same turn, you rolled the dice. If the warrior attack had failed, with that Archer left in the green, 3F would have dusted away and Stoney Lake could have been next. In a test I did, the warrior won 4 of 10 trials and made vet once. That's pretty much expected in 1a -v- 1d attacks. Where the warrior fails, 3F dies, leaving 2 Barbs looking for more mischief.

                      "Never" is not the best word here, I think.

                      That is why I used the word "heroic" to describe the defense of 3F.

                      Monk
                      so long and thanks for all the fish

                      Comment


                      • #56
                        I had rushed a Phalanx in Slim Buttes in 1100, but I was late in moving him eastward due to incredulity that neither Archer took any interest in SB, our capital. I thought, though, that it would have gotten to 3F early enough to fortify, permitting the Warrior and another from Stony Lake to try some counterattacking. A second Phalanx would then be rushed in 3F as a precaution.

                        I was far more upset with the outcome of the Hut on the northern island. But then, when I look at the terrain up there, I guess I wasnt going to get that Settler settled anyway. I was expecting the Forest, but not all the Tundra.

                        The biggest gripe was missing Trade by one stinkin beaker - after calculating too precisely.

                        Comment


                        • #57
                          Yep, I hate it when my calculations are messed with by the AI...

                          The biggest gripe was missing Trade by one stinkin beaker - after calculating too precisely.
                          The game, however, is young, and we will have plenty more opportunities to "slowplay" our very formidable opponent.

                          Monk
                          so long and thanks for all the fish

                          Comment


                          • #58
                            Monk -- I always had 3 defenders in the 3F by the time the archers got there. (Always at least one fortified phx among them.) Rushed a 2nd phx per Ellie's note. With one archer on grassland, attacking out will assure that only the forested one will be trouble. A constant stream of warriors -- and one settler in this case -- from other cities does the trick. Note that one of those warriors takes to the swamp adjoining the forest, allowing an equal-footing attack on that guy (which is in fact how we finally offed him).

                            Never say never? True. But I never even had to use the trireme I had sent steaming back.

                            My confidence level was high.

                            Aren't you eligible for a turn by now?
                            Apolyton's Grim Reaper 2008, 2010 & 2011
                            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                            Comment


                            • #59
                              Good analysis, JR. All is well.

                              I was hoping someone else might want to play. I''ll play soon if nobody else steps up.

                              Monk
                              so long and thanks for all the fish

                              Comment


                              • #60
                                I will play now since no one else picked up the game. Back in a few.

                                Monk
                                so long and thanks for all the fish

                                Comment

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