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Romp -- an Early Conquest Succession Game

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  • #31
    As far as I'm concerned, bloodlust just means that you have to win by conquest. Playing on MGE, I haven't noticed that the AI is less likely to give you cease-fires or peace, etc. I've found that diplomacy is as usual, just that you can't win by SS. In fact, I'm not even sure if you're allowed to build SS parts - but my games have never gone that far.

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    • #32
      Thanks, doy.

      How does bloodlust affect trade?? Is it possible to deliver camels to inland destinations or do they automatically get whacked??

      Monk
      so long and thanks for all the fish

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      • #33
        You're not automatically at war with anyone. Camels will be treated the same under bloodlust as they would by the AI in a normal game. The only difference is that you can't win by reaching AC. Also, the Apollo Program only has half the effect.

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        • #34
          Thanks again, duke.

          By half the effect, I presume one gets the map uncovered half but not the ability to build ss parts half, right??

          It is beginning to come back to me why I stopped playing bloodlust setting. It doesn't seem to mean anything (aside from no AC). If one plays regular setting but limits oneself to conquest then the AI has two ways to win -v- conquest only for the human.

          BTW, this is not a complaint. Just mentioning a "beauty mark" on the pretty face of our lovely game.

          Monk
          so long and thanks for all the fish

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          • #35
            To me, the bloodlust setting is simply a realistic label for what's going to happen anyway.

            RAR"R"Us...
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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            • #36
              DoY has the right of it. The ONLY thing that "Bloodlust" does is suppress the ability to build SS stuff (and thus the SS). If I recall correctly we had a game where we were to conquer, but the ai could build a SS -- and sure enough, late in the game a player wasted effort trying to build such garbage -- until RCC set him correctly on his way.

              Rather than allowing such things to happen, I set O Sole Mio & Romp up accordingly.
              Those with lower expectations face fewer disappointments

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              • #37


                That's good OnS!!

                I my (former) business that is covered by the adage, "Avoid the Danger that has not yet come."

                So, this all means to me that we need more cities in our local "cluster", for a critical mass; a select group of WOW's, to forge the hammer; and, some limited trade for cash and beakers. Where possible, demanded deliveries should preceed or accompany the invasion force.

                The Upper Limit Constraint on Research means to me that the sooner we cull the herds and make zoo gardens the better. But we will need to get the top tech before we dial back science to nothing to slow the AI down. A bit of friendly trade seems in order for now.

                This should be fun!! Won't somebody please play.

                Monk
                so long and thanks for all the fish

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                • #38
                  1950 BC: nothink
                  1900 BC: hut => chariot!
                  1850 BC: Bear Paw founded, with a whale and fish \o/! And worthless chariot disbanded in killdeer
                  1800 BC: some barbs approaching in petty trireme.
                  1750 BC: nothink
                  1700 BC: barbs landed
                  1650 BC: barbs slaughtered, and we have an elite warrior \o/
                  1600 BC: started research on map making
                  1550 BC: nothink
                  1500 BC: Big mound founded. Wood Lake founded, has a whale, and 3 shielded grassland easily accessible for road improvement
                  Attached Files
                  "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
                  "Non mortem timemus, sed cogitationem mortis." - Seneca

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                  • #39
                    Thanks for stepping in, Trajanus!! For someone who fretted that he might wreck our civ, this was quite good. We all welcome you.

                    The only tweak I wonder about is how that useless disbanded chariot will be missed when we are looking about for an explorer for the first boat we are about to build. Sometimes short term negatives become a longer term plus. In this vein, might not the build orders for Phalanx be changed to Settlers pending a switch to Trireme when the current research ripens?? Warriors will suffice for martial law at this stage.

                    I note again that the Woodlake site is a four special (one hidden).

                    So, who's next??

                    Monk
                    so long and thanks for all the fish

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                    • #40
                      Found my Civ2 CD; 10 turns should be a nice lunch break.

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                      • #41
                        Go for it, Elle!!

                        We have boats coming and camels could be next. Choose wisely.

                        Monk
                        so long and thanks for all the fish

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                        • #42
                          Well I started some phalanx because barbs may start coming. A warrior doesn't have a very big chance of killing 2 barb archers right...

                          And I disbanded the chariot, because I had a settler ready to be built, so killdeer size would drop, and it would have a few shields upkeep. But you're right I could have simply switched the upkeep to another city and use it for exploration afterwards. My mistake

                          Ps there's always the other chariot for the first trireme.
                          "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
                          "Non mortem timemus, sed cogitationem mortis." - Seneca

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                          • #43
                            The play was easy (but heart-breaking); the writeup took the time...

                            Rules:
                            #1- Last tech is Tactics
                            #2- Indust=lose
                            Bloodlust/MGE/Gigamap/Restarts
                            Alp/CoL/Bro/MON/Cur/Map...
                            BM-Grigor-Traj-moi

                            7 cities
                            got 23b, 7t@14b/t=90b
                            got 57g, 7g/t
                            got 3 settlers, 5 warriors, 1 archer & 1 chariot
                            we are 1st or 2nd in all but MilService
                            Civs: (Rome restarted)/Jap/Viking/Egypt/(cyan?)/Greek/SIOUX
                            Barbs own city of Rome...
                            Kyoto size 4, rest size 3; ours 1&2

                            what's all this money laying around?
                            a little tweaking of workers, all prod to Settlers but BM
                            goals: finish Map, get Trade, get some ships in water
                            at 16b/t, 5 more turns till Map, move worker in SL to ocean

                            1450(1): 65g, 40b, 6t@17b (3/0/7)
                            ...a little RushBuying

                            1400(2): 45g, 57b, 6t
                            ...a bit more

                            1350bc(3): 39g, 74b, 6t
                            ...and another bit

                            MAPMAKING; start Trade (over Horse/Mas/Myst/Pott/War)
                            1300(4): 34g, 0b, 7t@16b/need 105b
                            ...switch 4 cities to ships
                            ...Cyan is American

                            1250(5): 34g, 16b, 7t
                            ...3 new ships, one with Chariot & Settler going north

                            Herodotus LARGEST: #1=Sioux!
                            Settlers BearPaw
                            1200(6): 42g, 31b,7t
                            ...clearing black ocean tiles, looking for nearby land

                            Barbs land NW of Slim Buttes! 2xArch+Ldr
                            POP>200K
                            1150(7): 41g,47b,7t
                            ...SlimButtes size 3; disband Warrior for Phalanx
                            Barb Archer+Ldr head east; 2nd goes NE?

                            1100(8): 15g,65b,6t@18b
                            ...found DEAD BUFFALO on spur east of BearPaw with 2xFish+Whale

                            both Barbs heading east
                            1050(9): 18g,86b,5t@21b
                            ...Hut(107,5): HORDE! 4x Horse+Legion on Mtn! Chariot kills 1xHorse, VET

                            Barb Legion kills Chariot easily; Archer headed for 3F
                            Settler WoodLake
                            1000(10): 15g, 104b,6t@18b
                            WHAAA! - WoodLake reset on Fish instead of Whale!

                            Trade is 1 beaker away...
                            I leave RushBuying to next player.
                            There's a Hut on north island that could be popped this turn, but the Barb Horse might be able to reach you. The only thing left to pop it with is a Settler.

                            And the save:
                            Last edited by Elephant; April 29, 2004, 17:55.

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                            • #44
                              @#$%&*!! what am i doing wrong about attachments here?

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                              • #45
                                1. Save game on your computer, making sure it has a file extension that Poly finds acceptable (like .sav or .zip).

                                2. In the "Attach File" section of the Post Reply screen, click on the "Browse" button.

                                3. Use the resulting pop-up box to find the file on your computer. Either double-click on the file once you find it, or higlhight it and click "Open."

                                4. That's it, you're done. When you click "Submit Reply" your attachment will be there (assuming it's Poly-legal).
                                Apolyton's Grim Reaper 2008, 2010 & 2011
                                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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