More off topic than on
I forgot the KGV's only had 14" guns, although I thought I had read these were as effective as the QE's 15" guns. They could make 28kts though, I think, which was only 1kt slower than Bismarck. True enough about Nelson and Rodney; it would be interesting to see how they would have turned out had they not been compromised by the London (or was it Washington?) Naval Agreement.
I'll check it out!
Originally posted by Case
I consider both classes to have been qualified failures: the KGVs were slow and woefully undergunned and the Nelson and Rodney were great as monitors but much too slow and cumbersome to be effective battleships.
I consider both classes to have been qualified failures: the KGVs were slow and woefully undergunned and the Nelson and Rodney were great as monitors but much too slow and cumbersome to be effective battleships.
Yeah, a few. However, all the true battleship geeks
hang out at www.warships1.com
hang out at www.warships1.com
Don't knock it - I was offered a high paying job at the Australian Treasury partially on the basis of my ability to credibly talk battleship-speak and my recomendation of Patrick O'Brian's books to the very senior person who interviewed me
I wonder if you could use the share maps option of the dip dialogs to simulate the limited communication between the HSF & GF with their respective air and undersea services.
If you wanted long inevitable battles, you'd have max df, hp and fp=0.
You'd need good gfx for that one. So, the smoke might work. If it's released last, it could top the stack and hide the ship underneath. Regardless, mass smoke could force shells to waste mfs going around it to get to other targets, or simply use up a shell to 'disperse' it.
I haven't dusted that one off in decades. They did a pretty good job of hexifying the tactical naval wargame. Perhaps, that momentum rule could work if both players agree to it. My first wargame (and all-night playing session) was AH's Jutland. Never finished another game of that monster.
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