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  • #61
    in a 6 or 7 man game GL is a pretty tough advantage to get over

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    • #62
      Originally posted by War4ever


      Already the first excuse and the game hasnt' even started.

      on a serious note, that start time is fine with me, besides, in the first session if people want to arrive early so we have no "technical issues" that might be a good idea as well, everyone can catch up and/or introduce themselves


      Dont' make it a habit Deity
      Yeah, no worries War4 I very rarely miss sessions - only had two problems in a year.
      "Old age and skill will overcome youth and treachery. "
      *deity of THE DEITIANS*
      icq: 8388924

      Comment


      • #63
        Originally posted by Deity Dude
        in a 6 or 7 man game GL is a pretty tough advantage to get over
        not that i ever build GL, but i think restricting wonders is pretty silly aside from the Manhattan Project, due to its ability to change the game in a couple of turns.

        if you build the Wall or GL thats your 300 shield investment.

        otherwise i forsee someone getting pinned and squashed early.....

        up to you guys, but i suggest keeping all the wonders in the game, Manhattan aside
        Boston Red Sox are 2004 World Series Champions!

        Comment


        • #64
          GL without tech trading will always lead to the point Markus made. A good player with GL can just invest in caras and infrastructure and rock.

          So if all Wonders are in (and I don't mind MH being included) we must have tech trading and some degree of cooperation between civs so that leading players can be brought down. I agree with what you said earlier War.
          "Old age and skill will overcome youth and treachery. "
          *deity of THE DEITIANS*
          icq: 8388924

          Comment


          • #65
            Originally posted by Deity Dude
            i wasnt in that game but i bet some of it had to do with foriegn landed caravans
            You WERE in this game DD

            You started out as Romans...
            "Old age and skill will overcome youth and treachery. "
            *deity of THE DEITIANS*
            icq: 8388924

            Comment


            • #66
              Originally posted by War4ever
              cyber spyder i have played more "rah" rules game, aside from Rah and maybe Ming.

              the idea of not being able to bribe a barb city of my neighbors has always been an issue with me.

              i personally would like to vote on the idea of being able to bribe ANY BARB city on the map.

              other than that......
              I vote for minimal rules and use Rah Rules as much as possible! Otherwise I'll get too confused... I'm too old for this
              "Old age and skill will overcome youth and treachery. "
              *deity of THE DEITIANS*
              icq: 8388924

              Comment


              • #67
                Originally posted by Deity Dude
                Well seeing as the game is tomorrow we need to finalize settings today. After reading everyone's comments/votes I think the following represents a consensus. If I am wrong please post ASAP.

                RAH's Rules except

                1x1x deity
                60x80 map small archs wet cool 3 bil
                1 wonder (plus apollo and manhatten)
                All Wonders available then
                + tech trading
                no diplo screen or foriegn trade
                let's make the game a bit more diplo. The more I think about it the more I remember how strict no alliance games can have runaway leaders purely based on luck.
                no hut finder
                NO HUTS! And I hate that bloody hutfinder. It destroys the mystique completely! I never use it.
                Consistant with RAH's rules:
                diploguiding is ok
                oracle extended to industrialization
                unit bribe ok - no city bribe (except barb cities that were yours)
                Agreed on Rah Rules as much as possible. Tried and tested.

                Barb level? Suggest Villages but i don't really mind.

                Cyber, make sure you have your rules.txt in the normal civ directory changed for Oracle extension, unless this is a modpak?
                "Old age and skill will overcome youth and treachery. "
                *deity of THE DEITIANS*
                icq: 8388924

                Comment


                • #68
                  Oh, and one other thing. DD and I were just chatting again... If a player is getting wiped out they might decide to quit. Since winning by military conquest is completely allowed we should enable "cCv crumbles upon retirement". But make sure the host saves atr the correct point when this happens. AND, this is only feasible with NO foreign trade routes of course.
                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

                  Comment


                  • #69
                    Emperor or DEITIAN level ?
                    "Old age and skill will overcome youth and treachery. "
                    *deity of THE DEITIANS*
                    icq: 8388924

                    Comment


                    • #70
                      Feel free to suggest any last minute changes you want guys, it wouldn't be a game without three pages of posts to read through before understanding the rules.... sheesh.

                      It makes it harder because there seems to have been a few modifications suggested based on inexact understanding of the rules proposed.

                      First the easy, unambiguous things...

                      all game related chat to flow through King Chat.
                      {Last time I used a listening post it later randomly got discovered and my whole empire fell into anarchy}

                      no bribing opponents barbarian cities. That rule is discussed and justified in the Rah Rules thread.

                      Deity level

                      Can't chat from start - good idea

                      Civ crumbles on retirement - also a killer idea

                      Only one wonder can be built. Manhattan project and Appolo's aren't counted, so anyone can build one or both without it beong 'their' wonder

                      Now for the vote -
                      a. GL not allowed, neither is tech trading
                      b. GL IS allowed, and so is tech trading.

                      New start time - 0300 GMT 20.02.04

                      How can I make it have no huts?
                      <>---Cyber-Spyder---<>

                      weaving webs within the web...

                      Comment


                      • #71
                        Originally posted by Cyber-Spyder
                        Feel free to suggest any last minute changes you want guys, it wouldn't be a game without three pages of posts to read through before understanding the rules.... sheesh.

                        It makes it harder because there seems to have been a few modifications suggested based on inexact understanding of the rules proposed.

                        First the easy, unambiguous things...

                        all game related chat to flow through King Chat.
                        {Last time I used a listening post it later randomly got discovered and my whole empire fell into anarchy}

                        no bribing opponents barbarian cities. That rule is discussed and justified in the Rah Rules thread.

                        Deity level

                        Can't chat from start - good idea

                        Civ crumbles on retirement - also a killer idea

                        Only one wonder can be built. Manhattan project and Appolo's aren't counted, so anyone can build one or both without it beong 'their' wonder

                        Now for the vote -
                        a. GL not allowed, neither is tech trading
                        b. GL IS allowed, and so is tech trading.

                        New start time - 0300 GMT 20.02.04

                        How can I make it have no huts?
                        Rah rules are not the pure basis of this game, i still vote that anyone can bribe any barb city, why should they not be allowed too?

                        if we restrict everything, were not going to have much of a game. As a player who has built and used manhattans, let me just say once someone gets it, its over so decide now if you want this bad boy in the game.

                        Huts should be in the game, there needs to be some chance/luck

                        again with GW/GL if someone wants to build it WHY NOT

                        tech trading , again why not, are you going to eliminate tech stealing too?

                        if not, then one should make an effort to block tech stealing ...can that be counted on? same pandoras box as caravan trading.

                        do you realize if you have all hills in your land trading within your empire will suck huge. Those with trade specials or rivers will have a bigger advantage, at least if you can sneak a caravan in , you might have a shot at catching up.

                        i dont' want some one to be a trade b!tch either, but if we limit everything, then in theory, we should play a premade mad with equal land starts and may the best man rush his settler into no mans land

                        I am hesitant to play this game , for fear that we aren't all on the same page

                        After talking with DD i felt better, now that i read these posts, i feeel like i did before
                        Boston Red Sox are 2004 World Series Champions!

                        Comment


                        • #72
                          Originally posted by War4ever
                          Rah rules are not the pure basis of this game, i still vote that anyone can bribe any barb city, why should they not be allowed too?
                          Goodness me. Rah's Rules is a good rule set and all we are doing here is clarifying a few points and adding a few interesting elements. What's the big deal?

                          if we restrict everything, we're not going to have much of a game. As a player who has built and used manhattans, let me just say once someone gets it, its over so decide now if you want this bad boy in the game.
                          What is this 'everything' we are restricting? If you mean foreign trade I don't mind leavinbg it in but if your trading partner retires and his civ crumbles you lose the trade routes. Yeah, that might make it interesting actually! Allow foriegn trade and we all take the risk


                          Huts should be in the game, there needs to be some chance/luck
                          I don't mind huts if all want it.

                          again with GW/GL if someone wants to build it WHY NOT

                          tech trading , again why not, are you going to eliminate tech stealing too?
                          That's the point. We need to allow both; so all your following points are satisfied.

                          if not, then one should make an effort to block tech stealing ...can that be counted on? same pandoras box as caravan trading.

                          do you realize if you have all hills in your land trading within your empire will suck huge. Those with trade specials or rivers will have a bigger advantage, at least if you can sneak a caravan in , you might have a shot at catching up.

                          i dont' want some one to be a trade b!tch either, but if we limit everything, then in theory, we should play a premade mad with equal land starts and may the best man rush his settler into no mans land

                          I am hesitant to play this game , for fear that we aren't all on the same page
                          How you arrive at this conclusion is beyond me. Please play in this one. It's a good group and with this pre-game discussion we should eliminate most problems.
                          "Old age and skill will overcome youth and treachery. "
                          *deity of THE DEITIANS*
                          icq: 8388924

                          Comment


                          • #73
                            Wow....

                            Nothnig like waiting until the last minute to make a suggestion or two.

                            After reading everyones posts and talking to all of you on ICQ, these are the rules I think will best reflect a consensus and a good ongoing game environment. If we can't agree on these real soon we won't be able to start until next week. So I propose that these be the rules, unless someone thinks I am so far off base that it is worth waiting another week.

                            Starting Time: 0200 GMT (every other week to be 0100 GMT)

                            Host: Cyber-Spyder (Host will have a tech free start ready at 0200 GMT)

                            *****SPECIAL THANKS TO CYBER-SPYDER FOR ORIGINATING THIS GAME*****


                            Settings are RAH's rules except:


                            1x1x deity

                            small wet cool arch 3bil 60x80 map

                            enable "Empire crumbles to dust" option for early quitters. (we know there won't be any though)

                            no diplo screen contact - no foriegn trade routes

                            ALL conversation between players thru king chat - set king chat to "players can only chat upon meeting each other" ICQ is only to only be used for pregame setup and technical difficulties. Agreements thru King Chat are allowed, but since they are unenforcible, are made at the players own risk.

                            1 wonder per person - No Great Library/No Manahatten Project. Building Apollo doesnt count as Building a Wonder

                            Any player can call for a restart once on or before 3700bc

                            no hut finder program or other add-on programs allowed (huts are still in the game)


                            Consistant with RAH's Rules but mentioned for clarification:

                            diplo guiding is ok

                            no city bribe (except for a barb city that was formerly yours)/unit bribe is OK

                            Oracle extended uuntil industrtialization


                            Lets all show up 10-15 minutes before 0200 GMT, except Deity.


                            This looks like it has the potential to be a great game with a great group of players. After the first session I'll start a thread about the game. That way we can discuss issues and everyone can tell everyone else why they think they are winning.
                            Last edited by Deity Dude; February 19, 2004, 04:25.

                            Comment


                            • #74
                              I hereby agree to these rules and settings... signed in blood... deity
                              "Old age and skill will overcome youth and treachery. "
                              *deity of THE DEITIANS*
                              icq: 8388924

                              Comment


                              • #75
                                Thank you for that. It makes everything simple and easy. Oh no, wait... Deity, you said start at 1 PM our time, which is 0300 GMT, not 0200. You signed in blood, so that makes it 0200... but if you signed in your fathers blood, not your own, thats wrong and I won't accept it, in which case start is 0300. Post ASAP to clarify.

                                Everything else looks very good and acceptable, anyone who has an issue please speak to myself or DD before posting further confusion. If you are still not happy after speaking to either of us then post a clear, concise and optioned vote on the rule you have an issue with.

                                Remember in this game EVERY civ starts as a dictatorship. So if you want to argue, then protest. Go on, I dare ya....
                                <>---Cyber-Spyder---<>

                                weaving webs within the web...

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