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Restart eliminated players: How it works (and how to fight it)

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  • #46
    Originally posted by Elephant
    Your first note really clicked with me. I had a game where the Zulus were wiped out and restarted as the Babs. I contacted them via MPE, traded techs for maps, and discovered they had a size 3 city with irrigation all around - in one turn. They also had a pile of "free/starter" techs (if you are still researching, take a look at those starting techs as well) that made their initial research fairly cheap. I kind of wonder whether they get a set number or an average of the other civs. They had restarted in the "black", but other times I have seen restarts on terrain I've explored they have not done as well. So if you want a decent restarted research/trading partner, don't explore much of the unknown map, but if you want to hobble restarts for faster conquest try to explore as much as you can. Makes Explorers even more valuable for Early Conquest games.
    In my (very limited) experience, the restarted civs never have any white techs. Since they are usually eager to deal, this is a bit of a bummer. Have I just been unlucky or is this a rule?

    RJM at Sleeper's
    Fill me with the old familiar juice

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