Respawn Test of One Color
In this test I worked from a save created just before the original purple civ, the Mongols, were destroyed. I replayed this turn 100 times, to get an estimate of the probabilities for respawns. This test was made using Civ 2.42. The results of each test are listed below:
nr = no respawn
When there were respawns, new purple civs were destroyed as long as they kept appearing.
For each respawn, the civ name and respawn location (in map coordinates) are given.
1. nr
2. nr
3. Sioux(18,64) – nr
4. Indians(13,65) – nr
5. nr
6. nr
7. nr
8. nr
9. nr
10. nr
11. nr
12. Sioux(8,70) – Indians(9,73) – nr
13. Sioux(19,65) – nr
14. nr
15. Sioux(18,64) – nr
16. nr
17. nr
18. nr
19. Sioux(13,65) – Indians(13,65) – nr
20. nr
21. Indians(18,64) – nr
22. Indians(12,66) – nr
23. Sioux(13,65) – nr
24. Indians(9,75) – Sioux(13,67) – nr
25. nr
26. nr
27. Indians(13,65) – nr
28. nr
29. nr
30. nr
31. Sioux(8,76) – nr
32. Indians(56,44) – nr
33. nr
34. nr
35. nr
36. nr
37. Sioux(12,66) – nr
38. Sioux(13,67) – nr
39. Sioux(13,65) – nr
40. nr
41. nr
42. nr
43. nr
44. Sioux(13,65) – nr
45. nr
46. nr
47. Sioux(11,65) – nr
48. nr
49. Sioux(12,66) – nr
50. Sioux(12,64) – nr
51. Indians(13,67) – nr
52. Sioux(18,64) – Indians(13,67) – nr
53. nr
54. nr
55. nr
56. nr
57. Indians(13,67) – Sioux(13,67) – nr
58. nr
59. nr
60. nr
61. nr
62. Sioux(13,67) – nr
63. Sioux(13,67) – nr
64. nr
65. nr
66. Indians(19,65) – nr
67. Indians(19,65) – Sioux(13,65) – nr
68. Sioux(13,65) – Indians(18,66) – nr
69. nr
70. nr
71. Sioux(9,69) – Indians(13,67) – nr
72. nr
73. nr
74. nr
75. Sioux(9,75) – nr
76. nr
77. nr
78. nr
79. Indians(13,67) – Sioux(12,64) – nr
80. nr
81. nr
82. nr
83. Indians(57,43) – nr
84. nr
85. Indians(8,76) – Sioux(58,44) – Mongols(12,66) – nr
86. nr
87. nr
88. Indians(10,68) – nr
89. nr
90. nr
91. nr
92. nr
93. nr
94. nr
95. Sioux(59,43) – nr
96. nr
97. nr
98. nr
99. nr
100. Sioux(13,67) – nr
After the test I tabulated the results:
Results after destroying the Mongols:
nr – 64 times (64%)
Indians – 14 times (14%)
Sioux – 22 times (22%)
Mongols again – 0 times (0%)
It looks like the odds of a respawn occurring after killing the original civ are about 1 in 3.
Results after the first respawn settler was killed:
nr – 26 times (72%)
remaining purple civ – 10 times (28%)
Although this test sample is not as large, it appears odds of a second respawn are slightly less than 1 in 3.
Only 1 second respawn was recorded in this test, which was only 1 out of the ten attempts. This second respawn yielded a Mongol, the orginal purple civ. At this point a save was made and another test was done using this new Mongol settler as the first victim.
50 trials were made and the results were:
nr – 46 times (92%)
Indians – 3 times (6%)
Sioux – 1 time (2%)
This result suggests that a single color is quite unlikely to have more than 3 respawns.
I also tabulated the frequency of respawn locations, which were:
(13,67) – 11 times
(13,65) – 9 times
(18,64) – 4 times
(12,66) – 4 times
(19,65) – 3 times
(12,64) – 2 times
(9,75) – 2 times
(8,76) – 2 times
others – just once
All but 4 of these 100 locations were clustered in just one part of the map. Twice, the second respawn was in the identical spot. This confirms our experience while playing. The 4 that were not in this cluster formed another cluster of their own, but at quite a distance from the main group. This suggests that the algorithm for locating a respawn is consistent, but that it includes enough randomization to make sure the exact same spot is not chosen every time. Included is a very slight chance that the area chosen may not be the one detected as the most desirable.
Below is an image I made of purple settlers in the locations chosen by the algorithm for 96 of the 100 settlers. The Greek trireme points at hex (13,65), which was chosen 9 times for the respawn settler. Right below it is (13,67), the favorite respawn spot.
I plan to run another test to see what happens when more than one civ is destroyed on one turn. Results of that will come later.
In this test I worked from a save created just before the original purple civ, the Mongols, were destroyed. I replayed this turn 100 times, to get an estimate of the probabilities for respawns. This test was made using Civ 2.42. The results of each test are listed below:
nr = no respawn
When there were respawns, new purple civs were destroyed as long as they kept appearing.
For each respawn, the civ name and respawn location (in map coordinates) are given.
1. nr
2. nr
3. Sioux(18,64) – nr
4. Indians(13,65) – nr
5. nr
6. nr
7. nr
8. nr
9. nr
10. nr
11. nr
12. Sioux(8,70) – Indians(9,73) – nr
13. Sioux(19,65) – nr
14. nr
15. Sioux(18,64) – nr
16. nr
17. nr
18. nr
19. Sioux(13,65) – Indians(13,65) – nr
20. nr
21. Indians(18,64) – nr
22. Indians(12,66) – nr
23. Sioux(13,65) – nr
24. Indians(9,75) – Sioux(13,67) – nr
25. nr
26. nr
27. Indians(13,65) – nr
28. nr
29. nr
30. nr
31. Sioux(8,76) – nr
32. Indians(56,44) – nr
33. nr
34. nr
35. nr
36. nr
37. Sioux(12,66) – nr
38. Sioux(13,67) – nr
39. Sioux(13,65) – nr
40. nr
41. nr
42. nr
43. nr
44. Sioux(13,65) – nr
45. nr
46. nr
47. Sioux(11,65) – nr
48. nr
49. Sioux(12,66) – nr
50. Sioux(12,64) – nr
51. Indians(13,67) – nr
52. Sioux(18,64) – Indians(13,67) – nr
53. nr
54. nr
55. nr
56. nr
57. Indians(13,67) – Sioux(13,67) – nr
58. nr
59. nr
60. nr
61. nr
62. Sioux(13,67) – nr
63. Sioux(13,67) – nr
64. nr
65. nr
66. Indians(19,65) – nr
67. Indians(19,65) – Sioux(13,65) – nr
68. Sioux(13,65) – Indians(18,66) – nr
69. nr
70. nr
71. Sioux(9,69) – Indians(13,67) – nr
72. nr
73. nr
74. nr
75. Sioux(9,75) – nr
76. nr
77. nr
78. nr
79. Indians(13,67) – Sioux(12,64) – nr
80. nr
81. nr
82. nr
83. Indians(57,43) – nr
84. nr
85. Indians(8,76) – Sioux(58,44) – Mongols(12,66) – nr
86. nr
87. nr
88. Indians(10,68) – nr
89. nr
90. nr
91. nr
92. nr
93. nr
94. nr
95. Sioux(59,43) – nr
96. nr
97. nr
98. nr
99. nr
100. Sioux(13,67) – nr
After the test I tabulated the results:
Results after destroying the Mongols:
nr – 64 times (64%)
Indians – 14 times (14%)
Sioux – 22 times (22%)
Mongols again – 0 times (0%)
It looks like the odds of a respawn occurring after killing the original civ are about 1 in 3.
Results after the first respawn settler was killed:
nr – 26 times (72%)
remaining purple civ – 10 times (28%)
Although this test sample is not as large, it appears odds of a second respawn are slightly less than 1 in 3.
Only 1 second respawn was recorded in this test, which was only 1 out of the ten attempts. This second respawn yielded a Mongol, the orginal purple civ. At this point a save was made and another test was done using this new Mongol settler as the first victim.
50 trials were made and the results were:
nr – 46 times (92%)
Indians – 3 times (6%)
Sioux – 1 time (2%)
This result suggests that a single color is quite unlikely to have more than 3 respawns.
I also tabulated the frequency of respawn locations, which were:
(13,67) – 11 times
(13,65) – 9 times
(18,64) – 4 times
(12,66) – 4 times
(19,65) – 3 times
(12,64) – 2 times
(9,75) – 2 times
(8,76) – 2 times
others – just once
All but 4 of these 100 locations were clustered in just one part of the map. Twice, the second respawn was in the identical spot. This confirms our experience while playing. The 4 that were not in this cluster formed another cluster of their own, but at quite a distance from the main group. This suggests that the algorithm for locating a respawn is consistent, but that it includes enough randomization to make sure the exact same spot is not chosen every time. Included is a very slight chance that the area chosen may not be the one detected as the most desirable.
Below is an image I made of purple settlers in the locations chosen by the algorithm for 96 of the 100 settlers. The Greek trireme points at hex (13,65), which was chosen 9 times for the respawn settler. Right below it is (13,67), the favorite respawn spot.
I plan to run another test to see what happens when more than one civ is destroyed on one turn. Results of that will come later.
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