Attention please: This thread is a spoiler for those currently playing GOTM36 at Civfanatics.
If the 'Don't restart eliminated players' command has not been clicked upon before starting a new game, the consequence is that every time one destroys the last city of an AI civ, 'respawning' happens: a new settler of the same colour as the civ that has just been destroyed appears somewhere on the map and a new civ is created with a rather good scientific knowledge (number of techs close to the average number of techs owned by the other civs).
This happens until 1500AD at Deity level and later than that at easier levels, and this means that most players (among whom my friend SlowThinker a few weeks ago ) consider that playing early conquest when 'Restart' is on brings only boredom.
But it is not true: it is in fact possible to achieve conquest well before 1500AD, and I shall try to explain why.
1) How it works:
The test I have just run is my GOTM36 game (the Game of the Month that is played each month at Civfanatics with the settings chosen by the moderator, Duke of Marlborough). The game was at Deity level with 'Restart' on and I played conquest after having built Marco, in order to see what would happen.
The AI civs were: Celts, Japanese, Vikings, Persians, Greeks and Sioux (I was Spanish). I conquered them all on the same turn in 920AD. General respawning occured and the 6 new civs that appeared were: Romans, Babylonians, Germans, Chinese, Carthaginians and Mongols.
From then on I decided not to care about destroying all civs on the same turn, since this seemed to have no influence at all upon respawning. I could spot the new civs respawning with help of Marco and destroy them as soon as one of my crusaders met a settler (pure luck) or managed to come close to a new city built by the respawning civ (thanks to Marco).
Here is the list (c = city, u = unit):
Babylonian (u) = Zulu
Chinese (c) = American
German (u) = French
Carthaginian (c) = English
Mongol (c) = Indian
Roman (c) = Russian
Zulu (c) = NO RESPAWN
Russian (u) = Celt
French (c) = NO RESPAWN
American (c) = NO RESPAWN
Indian (c) = Indian
English (c) = NO RESPAWN
Indian (u) = NO RESPAWN
Celt (c) = Russian
Russian (u) = NO RESPAWN
(to be continued next post)
If the 'Don't restart eliminated players' command has not been clicked upon before starting a new game, the consequence is that every time one destroys the last city of an AI civ, 'respawning' happens: a new settler of the same colour as the civ that has just been destroyed appears somewhere on the map and a new civ is created with a rather good scientific knowledge (number of techs close to the average number of techs owned by the other civs).
This happens until 1500AD at Deity level and later than that at easier levels, and this means that most players (among whom my friend SlowThinker a few weeks ago ) consider that playing early conquest when 'Restart' is on brings only boredom.
But it is not true: it is in fact possible to achieve conquest well before 1500AD, and I shall try to explain why.
1) How it works:
The test I have just run is my GOTM36 game (the Game of the Month that is played each month at Civfanatics with the settings chosen by the moderator, Duke of Marlborough). The game was at Deity level with 'Restart' on and I played conquest after having built Marco, in order to see what would happen.
The AI civs were: Celts, Japanese, Vikings, Persians, Greeks and Sioux (I was Spanish). I conquered them all on the same turn in 920AD. General respawning occured and the 6 new civs that appeared were: Romans, Babylonians, Germans, Chinese, Carthaginians and Mongols.
From then on I decided not to care about destroying all civs on the same turn, since this seemed to have no influence at all upon respawning. I could spot the new civs respawning with help of Marco and destroy them as soon as one of my crusaders met a settler (pure luck) or managed to come close to a new city built by the respawning civ (thanks to Marco).
Here is the list (c = city, u = unit):
Babylonian (u) = Zulu
Chinese (c) = American
German (u) = French
Carthaginian (c) = English
Mongol (c) = Indian
Roman (c) = Russian
Zulu (c) = NO RESPAWN
Russian (u) = Celt
French (c) = NO RESPAWN
American (c) = NO RESPAWN
Indian (c) = Indian
English (c) = NO RESPAWN
Indian (u) = NO RESPAWN
Celt (c) = Russian
Russian (u) = NO RESPAWN
(to be continued next post)
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