I do not know if this has been mentioned before, but I noticed that is is possible to keep building obsolete units while playing my latest game. For example, as long as no changes are made to what kind of unit is being built by a city, it can keep building that kind of unit even after it has become obsolete.
Being able to do this may have more than just nostalgic value if Leonardo's has been built. For example, even after the discovery of Gunpowder, a city putting out 10 shields could keep building warriors every turn, which will be updated by the wonder into musketeers. The key is for the city to be building a warrior on the turn Gunpowder is discovered, and to NOT change what it builds afterwards. I can imagine that a 20 shield city would work nicely with horsemen, too, allowing cheaper production of knights, etc.
I haven't tested this, but I think cities that are able to do this must be founded AFTER the city that builds Leonardo's.
Being able to do this may have more than just nostalgic value if Leonardo's has been built. For example, even after the discovery of Gunpowder, a city putting out 10 shields could keep building warriors every turn, which will be updated by the wonder into musketeers. The key is for the city to be building a warrior on the turn Gunpowder is discovered, and to NOT change what it builds afterwards. I can imagine that a 20 shield city would work nicely with horsemen, too, allowing cheaper production of knights, etc.
I haven't tested this, but I think cities that are able to do this must be founded AFTER the city that builds Leonardo's.
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