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Ozzy's Classical Eurodip!

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  • #31
    Still not too late to cancel ridiculous Leo.

    Still not too late to make GW and GL expire earlier.

    But colossus is extremely important now. The civ that builds it is going to have unlimited number of foreign routes coupled with long term road bonus. I believe this is simply too strong with tech paradigm at 15 / 10.

    What about barbarians and barbarian cities?

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    • #32
      The thing is it will never be even. It's diplo and not everyone can buld all Wonders. We can't exclude any. We all just have to make our choices.
      "Old age and skill will overcome youth and treachery. "
      *deity of THE DEITIANS*
      icq: 8388924

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      • #33
        Originally posted by deity
        I re-suggest my idea on tech trading:

        Only allowed to trade techs with formally signed allies and no more than two formal allies at any given point in time. This allows each of the 7 civs to have at least one ally.
        Afraid you won't be able to find a suck...err ally?

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        • #34
          We should make col 300 shields to make up for it.

          Comment


          • #35
            Originally posted by ljcvetko
            Still not too late to cancel ridiculous Leo.

            Still not too late to make GW and GL expire earlier.
            We're customized enough as it is

            But colossus is extremely important now. The civ that builds it is going to have unlimited number of foreign routes
            Huh? "Unlimited foreign routes" - what are you talking about

            Hadn't thought of barbs. Restless tribes or roving bands?

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            • #36
              Originally posted by Zylka
              Huh? "Unlimited foreign routes" - what are you talking about
              Effectively, cause each trade route with col is going to be nearly as good as an external trade route. When you couple it with long term road bonus, it's a big advantage.

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              • #37
                Originally posted by Zylka
                Hadn't thought of barbs. Restless tribes or roving bands?
                How about barbarian wrath?

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                • #38
                  the very latest with the cities.gif

                  20 mins to start!
                  Attached Files
                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

                  Comment


                  • #39
                    I vote, and ozzy would agree, to villages onby. Huts and Barb hotspots can be too uneven.
                    "Old age and skill will overcome youth and treachery. "
                    *deity of THE DEITIANS*
                    icq: 8388924

                    Comment


                    • #40
                      Ozzy has given me the right to represent his interests and I say he wouldn't agree.

                      WE WANT BARBS!!!

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                      • #41
                        We don't.
                        Hold my girlfriend while I kiss your skis.

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                        • #42
                          "* Maximum 8 total foreign trade routes allowed; divided in any decided ratio amongst recieving partners"

                          Agree that eight can be created by each civ but I can't see how you can manage a total of eight? What if I have seven and then the next turn a cara arrives from Rome and Greece?
                          "Old age and skill will overcome youth and treachery. "
                          *deity of THE DEITIANS*
                          icq: 8388924

                          Comment


                          • #43
                            burp
                            Last edited by Makeo; December 26, 2003, 22:19.
                            Hold my girlfriend while I kiss your skis.

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                            • #44
                              so whats the verdict on traderoutes?

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                              • #45
                                I suggest a total of 6 foreign trade routes initiated by a civ. If a civ receives another caravan above this, it's not their fault.

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