Merry Christmas, all - and I hope you're ready for a boxing day inside the world ring with your favorite diplo players. Things are near complete and ready for our 9pm EST start tommorrow. The graphics and final scenario pack will be available in a few short hours; but for now here's a last minute overview of the game parameters themselves before tommorrow's start. Our final revised roster for play on Friday, December the 26th is:
Romans - atawa
Babylonians - Dylan Baker
Gauls - Frank Johnson
Egyptians - Makeo
Spanish - Zylka
Greeks - Ljube (Ozzy regular)
Carthaginains - deity
In game rules and exceptions are as follows (any asterix denoting need of final consideration):
See below
I've played around with a lot of give & take combinations in the modern era and have come up with a delightful revised ratio of strengths according to slight imbalance the units introduced by the mod bring. This is definitely available for discussion LATER ON IN THE GAME but obviously not worth of distraction now. Modern changes to provide a more versatile, well rounded and multitasked modern combat system are as follows:
-Modern infantry to have attack lowered to 6
- Mech infantry to have attack & defense upped to 7, cost up to 60
-Helicopter to have Blackhawk or Apache graphic made up
* Cruise missile to be given lower success "industrial sabatoge" ability (if possible without the rest of the dip options) - and thereby have cost increased to 80 shields. This possible, Frank?
In any case, see you all tommorrow - 8:00pm EST. We will for sure be starting at 9:00pm EST, and playing for a good several hours. Eurodip Classical ends the year in style, and starts yet another new with civ2. See you then!
Romans - atawa
Babylonians - Dylan Baker
Gauls - Frank Johnson
Egyptians - Makeo
Spanish - Zylka
Greeks - Ljube (Ozzy regular)
Carthaginains - deity
In game rules and exceptions are as follows (any asterix denoting need of final consideration):
See below
I've played around with a lot of give & take combinations in the modern era and have come up with a delightful revised ratio of strengths according to slight imbalance the units introduced by the mod bring. This is definitely available for discussion LATER ON IN THE GAME but obviously not worth of distraction now. Modern changes to provide a more versatile, well rounded and multitasked modern combat system are as follows:
-Modern infantry to have attack lowered to 6
- Mech infantry to have attack & defense upped to 7, cost up to 60
-Helicopter to have Blackhawk or Apache graphic made up
* Cruise missile to be given lower success "industrial sabatoge" ability (if possible without the rest of the dip options) - and thereby have cost increased to 80 shields. This possible, Frank?
In any case, see you all tommorrow - 8:00pm EST. We will for sure be starting at 9:00pm EST, and playing for a good several hours. Eurodip Classical ends the year in style, and starts yet another new with civ2. See you then!
Comment