The cruise missile diplomat thing won't work. It would have to be a separet unit of the attack version. You could in theory have a tactical missile and a stractic missile, but this really isn't the time to tinker with the units. We're having a hard time getting any concenssus, and its too close to game start.
What you do with modern infantry's attack really isn't important. I thought it should be higher than marines, but that's just me.
External routes can be monitored. If you guys want to suggest a limit on that, go ahead. I don't think any more drastic unit / tech changes are neccessary. We haven't seen alot of my mods late game changes yet, including mod infantry, jet fighters and bombers, buffed stealth fighters and bombers, and how that will affect the end game scenarios.
I think we should think of a creative solution to the end game situation. ^_^
I think the first player to get eleminated gets "support from the Americans" and comes back with transports full of the current units. ^_^
What you do with modern infantry's attack really isn't important. I thought it should be higher than marines, but that's just me.
External routes can be monitored. If you guys want to suggest a limit on that, go ahead. I don't think any more drastic unit / tech changes are neccessary. We haven't seen alot of my mods late game changes yet, including mod infantry, jet fighters and bombers, buffed stealth fighters and bombers, and how that will affect the end game scenarios.
I think we should think of a creative solution to the end game situation. ^_^
I think the first player to get eleminated gets "support from the Americans" and comes back with transports full of the current units. ^_^
Comment