Anyone still play Civ:ToT?
i dunno if anyone will be interested in yet another mod/scenario. if anyone would be willing to try it for a few turns or just take a look at it, id appriciate any feedback. The scenario is fully playable, but there is not much civlopedia yet, and there will be some balacning issues with units at the end of the game.
download main files : 1.58mb
download sound files : 2.23mb
download saved games showing each main age : 288kb
This is my own version of civ that ive been working on, on-off, since civ2 scenario pack came out years ago. Ive now made uses of civ:ToT with all tech and unit slots used and four linked maps.
The idea is supposed to be like an alternate earth world, which evolves quite similar to earths history but in different ways and with similar but different units, not the historic ones like crusaders etc. The planet was colonised by humans from earth long ago, but after the great disaster the all advanced tech was lost and people began to think they originated on this world. You have to rediscover all the advanced tech, and in the end go into space to look for the truth about the origins.
So the game goes from warriors to futuristic units in like hovertanks and big robots. Ive changed the tech tree quite a lot, only about 1/3 of the techs are unchanged.
This is basically how I think civ2 should be. Thanks for reading this, Id apprieciate any response. If other people enjoy it, it might be worth 'professionalising'
thanks for any reply
i dunno if anyone will be interested in yet another mod/scenario. if anyone would be willing to try it for a few turns or just take a look at it, id appriciate any feedback. The scenario is fully playable, but there is not much civlopedia yet, and there will be some balacning issues with units at the end of the game.
download main files : 1.58mb
download sound files : 2.23mb
download saved games showing each main age : 288kb
This is my own version of civ that ive been working on, on-off, since civ2 scenario pack came out years ago. Ive now made uses of civ:ToT with all tech and unit slots used and four linked maps.
The idea is supposed to be like an alternate earth world, which evolves quite similar to earths history but in different ways and with similar but different units, not the historic ones like crusaders etc. The planet was colonised by humans from earth long ago, but after the great disaster the all advanced tech was lost and people began to think they originated on this world. You have to rediscover all the advanced tech, and in the end go into space to look for the truth about the origins.
So the game goes from warriors to futuristic units in like hovertanks and big robots. Ive changed the tech tree quite a lot, only about 1/3 of the techs are unchanged.
This is basically how I think civ2 should be. Thanks for reading this, Id apprieciate any response. If other people enjoy it, it might be worth 'professionalising'
thanks for any reply
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