I have some doubts about a few things, where I'm not sure my way of doing things is correct!
I hope someone can answer, as I intend to try and validate my events file this week-end.
1. Change terrain effect
If I change the terrain of a square (via events file), will the units sitting in that spot be destroyed??
If not, how could I make sure I destroy units in a definite square??
2. Change terrain and Barbarians
I read somewhere that when a change terrain takes place in the events file, all barbarians on the map disappear, unless they possess a city, is that correct?
I intend to give the barbarians an unreachable city from the start, to make sure they stay on the map. Is that necessary?? and is that the best solution??
3. Barbarian city
To create my initial barbarian city, I intend to manually create a size 2 city from another civ, and then to create a barbarian unit through event file next to it, so that it takes the city.
Is there an easier way to directly create barbarian cities or units (without using the events file) ?
And in the events file, what "civ" name should I use: "Barbarian" or "Barbarians" ??
4. Units in the same spot
I intend to use the events file to create barbarians units at a definite spot, unless another civ's unit is still sitting on this spot! Does it work?? I mean, what happens if the events file try to create an unit on a spot already occupied by another civ's unit: does the creation take place and the 2 units sit on the same spot, or is the game stopped from creating the unit (as I think and hope) ??
I hope someone can answer, as I intend to try and validate my events file this week-end.
1. Change terrain effect
If I change the terrain of a square (via events file), will the units sitting in that spot be destroyed??
If not, how could I make sure I destroy units in a definite square??
2. Change terrain and Barbarians
I read somewhere that when a change terrain takes place in the events file, all barbarians on the map disappear, unless they possess a city, is that correct?
I intend to give the barbarians an unreachable city from the start, to make sure they stay on the map. Is that necessary?? and is that the best solution??
3. Barbarian city
To create my initial barbarian city, I intend to manually create a size 2 city from another civ, and then to create a barbarian unit through event file next to it, so that it takes the city.
Is there an easier way to directly create barbarian cities or units (without using the events file) ?
And in the events file, what "civ" name should I use: "Barbarian" or "Barbarians" ??
4. Units in the same spot
I intend to use the events file to create barbarians units at a definite spot, unless another civ's unit is still sitting on this spot! Does it work?? I mean, what happens if the events file try to create an unit on a spot already occupied by another civ's unit: does the creation take place and the 2 units sit on the same spot, or is the game stopped from creating the unit (as I think and hope) ??
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