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  • #31
    Originally posted by N35t0r
    the easyest way to do this, AFAIK, is to create an air unit wih lots of movement (temporarily) and use it to explore (creating another one when only 1 move is left, and disbanding the old one)...
    Yeah, that's what I thought, thanks!

    And i have no idea for the barbarian's disbanding of the unit... is it supported by the city (and the city has no shields to upkeep it?) maybe it gets disbanded (try changing it's support to the barb city, if it is a NON unit)... they're wild gusses, though..
    The unit is a NON, so it shouldn't have support problem! And I can't make it supported by the city, cause it hasn't enough shields for that!

    I have a feeling that it somehow might be related to th slot, but... Mercator??
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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    • #32
      No idea... Maybe the barbarians don't like the unit stats, or it is a bit of an AI reflex to try and get some production in the city?
      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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      • #33
        Hell, I would like the unit stats! It's the 3 Horsemen of the Apocralypse we're speaking about (Death is missing...)

        And it can't have anything to do with the city, because it's not supported by it (NONE unit).

        Well, I'll try to change it's slot, as the AI uses the caravel slot for barbarians(not in my scen), maybe it's handled differently than other slots...
        Ankh-Morpork, we have an orangutan...
        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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        • #34
          And what happens if you give the city some shield production and make your unit supported by the city?

          also, is there any nil-unit whose stats are better than said unit? maybe they disband it because it's 'obsolete'....
          Indifference is Bliss

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          • #35
            Take a look at the Barbarian Paper in the Scenario League tips section. IIRC, the caravel slot, as well as the other barb-used naval unit slots, have special properties and yeah, the AI will not use any units created in these slots in the normal way. Think about it; how many times in the default game have we seen barb caravels and frigates unload 6, 7, or 8 ground units? They aren't supposed to be able to carry that much. I think your idea for trying another slot is best.
            Lost in America.
            "a freaking mastermind." --Stefu
            "or a very good liar." --Stefu
            "Jesus" avatars created by Mercator and Laszlo.

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            • #36
              Thanks guys, I'll first try changing the slot tonight, and if it doesn't work I'll make the unit be supported by the city!

              Exile, just checked the article and found this:
              "Unfortunately, not all unit slots can be barbarians. Oh, sure, it will create the unit - but it will vanish within a single turn. So, what units vanish and what ones stay around?

              The units that stay around the longest are the modern units. Of those I tried, the longest lasting were: ironclads, cruisers, AEGIS cruisers, battleships, partisans, riflemen, paratroopers, armors, howitzers and cavalry. Other artillery-type units also lasted a long time. Earlier units tend to vanish more quickly (e.g., phalanx). If you produce a unit in one of the early ship slots, like caravels, they vanish within the turn -- not even lasting long enough to capture a city."

              Seems to be an accurate description of what happens to me... So I'll definitely change the slot! Thanks!!
              Last edited by Cyrion; October 15, 2003, 02:50.
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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              • #37
                The Vanishing Horsemen of Apocralypse...

                OK, it still doesn't work!

                Here is what I tried, without any success...

                1) I changed the unit from the caravel slot to the mech infantry slot; no change

                2) I change the slot to the ironclad one: no change!

                3) I then tried to use a supported unit (by a Barb city with a shield to support it) instead of a NONE one: no change!!

                What can I try now, I'm really lost!!

                Here is the script I used in the event (Dungeon Dim. is the name I use for the Barbs, and yes, this works!):

                @IF
                RECEIVEDTECHNOLOGY
                technology=41
                receiver=ANYBODY
                @THEN
                TEXT
                3 Horsemen apparition: bla-bla
                ENDTEXT
                CREATEUNIT
                unit=3 Horsemen
                owner=Dungeon Dim.
                veteran=yes
                homecity=NONE
                locations
                70,62
                76,62
                70,66
                71,67
                73,65
                endlocations
                JUSTONCE
                @ENDIF

                And here are the unit stats (which are really good compared to other units):

                3 Horsemen, nil, 0, 3.,0, 12a,15d, 2h,2f, 9,3, 0, NF, 000000000010010

                So, can someone tell me why the unit disappears right after its creation??

                Please help...
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                • #38
                  Simply, certain unit slots can not be Barbarians by any means.They disappear the turn they are created, not even having time to capture a city.

                  It is hard coded in the civ2 game.
                  "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                  All those who want to die, follow me!
                  Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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                  • #39
                    Ironclad slot didn't work.

                    Are the 3 horsemen obsolete? I had fits with the AI disbanding obsolete units of a civilization. Just removing the obsolete tech and using an unreachable tech as its preq solved the problem. Don't know whether it's related to your barbarian problem, though.
                    El Aurens v2 Beta!

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                    • #40
                      Nope, that's not it: the Unit is never obsolete, and it's prerequisite is unreachable!

                      Weird thing, isn't it??

                      Help me, it's the only thing I need to correct before I can launch my own playtest (which will then show other problems, I'm sure...).
                      Ankh-Morpork, we have an orangutan...
                      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                      • #41
                        Could it be a problem with the units role perhaps? The AI is kind of touchy with how it treats units with differing roles.
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                        • #42
                          If you're desperate, post the unit stats.
                          El Aurens v2 Beta!

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                          • #43
                            Originally posted by Boco
                            If you're desperate, post the unit stats.
                            I think I did, 5 posts above yours...

                            And yes, I am desperate...
                            Ankh-Morpork, we have an orangutan...
                            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                            • #44
                              I assume you are creating it on a populated continent... otherwise they might be disbanding it cause it has nothing to do..


                              perhaps if you replace it's slot with a modern land unit?
                              Indifference is Bliss

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                              • #45
                                I think I did, 5 posts above yours...
                                I gotta spend more time reading before I post.
                                El Aurens v2 Beta!

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