Every game is different. It depends on what tech advantage you have. The games usually are build games till all the land is gone and then the warfare picks up. On small worlds, the land does fill up quick. In that game, I was preparing the attack forces and was forced to start not quite prepared due to the game ending. That one city I attacked at the end would have fallen with one more turn to prepare. I would have then had a great entry point into part of your empire.
Us meeting early and having a few exposed cities to you did alter that part of the world. I was spending a lot more on defense there then I normally would have.
And yes, border cities are usually built on defensive terrain, but if you had taken all the resourses that you used to attack the border cities and had gotten them into my core, you could have gutted me.
The games do go in cycles. All fighting to little fighting. I had areas to expand so it's cheaper to build then to fight. 10 more turns in that game and you wouldn't have considered it a peaceful game.
Us meeting early and having a few exposed cities to you did alter that part of the world. I was spending a lot more on defense there then I normally would have.
And yes, border cities are usually built on defensive terrain, but if you had taken all the resourses that you used to attack the border cities and had gotten them into my core, you could have gutted me.
The games do go in cycles. All fighting to little fighting. I had areas to expand so it's cheaper to build then to fight. 10 more turns in that game and you wouldn't have considered it a peaceful game.
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