Huts
Yeah, okay, I guess 'eliminated exploration' was hyperbole.
My point about huts vs 'no huts' is this: I don't think huts help as much as we once thought. The chance of getting a free city or some early cash or a timely tech casts such a lure that one keeps tipping them until bad things happen: barbs, an off-track tech, or a misplaced city. The negative outcomes, I think, can actually impact the game to the point where a 'no huts' policy is actually more advantageous to the player.
Call this the 'samson conjecture': that aggressive hut-tipping provides no significant advantage in early landing games over a no-hut policy. The exception would be for huts tipped prior to founding your capitol.
Yeah, okay, I guess 'eliminated exploration' was hyperbole.
My point about huts vs 'no huts' is this: I don't think huts help as much as we once thought. The chance of getting a free city or some early cash or a timely tech casts such a lure that one keeps tipping them until bad things happen: barbs, an off-track tech, or a misplaced city. The negative outcomes, I think, can actually impact the game to the point where a 'no huts' policy is actually more advantageous to the player.
Call this the 'samson conjecture': that aggressive hut-tipping provides no significant advantage in early landing games over a no-hut policy. The exception would be for huts tipped prior to founding your capitol.
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