Hi.
Some time back I was talking to a friend, a computer programming whiz and Civ player, about the research I'd done on the Supply and Demand list formulas. When I mentioned the Dye/Copper bug he said he'd look into it. He did, and came up with a patch that corrects the problem. Don't ask about the technical details though, what I remember is that he said there was an "unitialized variable" (I think someone here suggested that) and he found a way to fix it.
I thought I would post the patch here, in case anyone is interested in seeing how trade Supply and Demand are supposed to work in the game.
The patch is for version 2.4.2.
If you load a saved game with the patch, the Dye/Copper demand problems in cities will not be automatically fixed. They will be corrected when the city goes through its next 16-cycle turn. If you start a new game with the patch, the S/D lists will be correct throughout the game.
The patch eliminates the "SDC switch" which turns out to indeed be a result of the Dye/Copper bug.
Unfortunately, the patch file is too large for the attachment limit at Poly. So I'll attach it in two pieces contained in two zip files. After unzipping them, join the pieces together with the DOS command:
COPY civ2DC1.spt/b+civ2DC2.spt/b Civ2DCpatch.exe/b
samson
Some time back I was talking to a friend, a computer programming whiz and Civ player, about the research I'd done on the Supply and Demand list formulas. When I mentioned the Dye/Copper bug he said he'd look into it. He did, and came up with a patch that corrects the problem. Don't ask about the technical details though, what I remember is that he said there was an "unitialized variable" (I think someone here suggested that) and he found a way to fix it.
I thought I would post the patch here, in case anyone is interested in seeing how trade Supply and Demand are supposed to work in the game.
The patch is for version 2.4.2.
If you load a saved game with the patch, the Dye/Copper demand problems in cities will not be automatically fixed. They will be corrected when the city goes through its next 16-cycle turn. If you start a new game with the patch, the S/D lists will be correct throughout the game.
The patch eliminates the "SDC switch" which turns out to indeed be a result of the Dye/Copper bug.
Unfortunately, the patch file is too large for the attachment limit at Poly. So I'll attach it in two pieces contained in two zip files. After unzipping them, join the pieces together with the DOS command:
COPY civ2DC1.spt/b+civ2DC2.spt/b Civ2DCpatch.exe/b
samson
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